diff --git a/017_science/data-updates.lua b/017_science/data-updates.lua index 69a32b1..13d0d2f 100644 --- a/017_science/data-updates.lua +++ b/017_science/data-updates.lua @@ -309,6 +309,10 @@ if settings.startup["017-lds"].value then end end +if settings.startup["017-tank-gun-nerf"].value then + data.raw["gun"]["tank-machine-gun"].attack_parameters.damage_modifier = 1 +end + --HUGE THANKS to Dimava for the following changes --Added options for some changes (for modded users) diff --git a/017_science/info.json b/017_science/info.json index 2a95467..329c95f 100644 --- a/017_science/info.json +++ b/017_science/info.json @@ -1,6 +1,6 @@ { "name": "017_science", - "version": "0.0.17", + "version": "0.0.18", "factorio_version": "0.16", "title": "0.17 science conversion", "author": "npc_strider(morley376)", diff --git a/017_science/locale/en/base.cfg b/017_science/locale/en/base.cfg index 0e45c70..a8b766f 100644 --- a/017_science/locale/en/base.cfg +++ b/017_science/locale/en/base.cfg @@ -28,6 +28,7 @@ high-tech-science-pack=Utility science pack 017-techtree=Science-pack technologies and techtree 017-nuclear-reprocessing-discount=nuclear-fuel-reprocessing technology discount 017-rocket-victory=No-rocket victory +017-tank-gun-nerf=Tank machinegun nerf 017-green-cost=Logistics science pack technology cost 017-chem-cost=Chemical science pack technology cost 017-purple-cost=Production science pack technology cost @@ -52,8 +53,9 @@ high-tech-science-pack=Utility science pack 017-lds-num=(Default 5, Min 1, Max 32) When steel-plate is not present in vanilla 'high tech' equipment recipes, the cost is determined by the number of "processing-unit"s. math.ceil(n("processing-unit")/thissetting) 017-pack-type-rebalancing=(Default enabled) Enable the rebalancing of high-end technologies into production/utility 'categories' (FFF-275). For example, level-3 modules no longer use utility science and will use production science instead as they increase production. 017-techtree=(Default enabled) Enable the 0.17 techtree. Science packs are now unlocked by dedicated technologies and the rocket-silo no longer requires rocket-speed-5 as a prerequisite (FFF-275 & FFF-245). NOTE: Technologies are dynamically assigned a 'science pack technology' as a prerequisite through script (to work with mods). This may not reflect release tech paths. -017-rocket-victory=(Default enabled) The victory condition for the game no longer requires a payload (satellite) (FFF-275). 017-nuclear-reprocessing-discount=(Default 1000, Min 0, Max 1400) This number is subtracted from the current cost of nuclear-fuel-reprocessing technology (1500). FFF-275 hints at a major discount to this technology ("The Nuclear fuel cell reprocessing is also drastically cheaper") but does not specify an amount. +017-rocket-victory=(Default enabled) The victory condition for the game no longer requires a payload (satellite) (FFF-275). +017-tank-gun-nerf=(Default enabled) FFF-275 states that the 100% damage bonus the tank machinegun provides will be removed. 017-green-cost=(Default 50, Min 0, Max INF.) This value is NOT official and is an estimate based on the difficulty of similar technologies. Default based off steel-processing difficulty 017-chem-cost=(Default 200, Min 0, Max INF.) This value is NOT official and is an estimate based on the difficulty of similar technologies. Default based off advanced-electronics difficulty 017-purple-cost=(Default 250, Min 0, Max INF.) This value is NOT official and is an estimate based on the difficulty of similar technologies. Default based off advanced-material-processing-2 difficulty. diff --git a/017_science/settings.lua b/017_science/settings.lua index c249f0b..dcadc00 100644 --- a/017_science/settings.lua +++ b/017_science/settings.lua @@ -101,6 +101,13 @@ data:extend( setting_type = "startup", default_value = true, order = "npc-me" + }, + { + type = "bool-setting", + name = "017-tank-gun-nerf", + setting_type = "startup", + default_value = true, + order = "npc-mf" }, { type = "int-setting",