fixed some tech tree bugs with some overhaul mods

This commit is contained in:
Peter 2019-01-20 11:03:50 +08:00
parent 0d8f3485d3
commit 379e0c976a
6 changed files with 216 additions and 162 deletions

View File

@ -158,7 +158,7 @@ end
if settings.startup["017-rocket-victory"].value then
script.on_event(defines.events.on_rocket_launched, function(event)
if game.active_mods["SpaceMod"] then
if game.active_game.active_mods["SpaceMod"] then
-- game.print("SpaceMod installed: not enabling victory")
else
game.set_game_state{game_finished = true, player_won = true, can_continue = true}
@ -237,7 +237,9 @@ script.on_configuration_changed(function()
f_recipes["17-low-density-structure"].enabled = true
f_recipes["17-utility-science-pack"].enabled = true
if old_science then
f_recipes["low-density-structure"].enabled = true
if not game.active_mods["bobrevamp"] then
f_recipes["low-density-structure"].enabled = true
end
f_recipes["high-tech-science-pack"].enabled = true
end
f_print("advanced-electronics-2 researched for this force: utility-science-pack & low-density-structure & rocket-control-unit recipes auto-unlocked")
@ -246,7 +248,9 @@ script.on_configuration_changed(function()
end
if f_technologies["advanced-material-processing-2"].researched == true then
f_recipes["rocket-fuel"].enabled = true
if not game.active_mods["angelspetrochem"] then
f_recipes["rocket-fuel"].enabled = true
end
f_recipes["17-production-science-pack"].enabled = true
if old_science then
f_recipes["production-science-pack"].enabled = true
@ -363,7 +367,7 @@ script.on_configuration_changed(function()
end
end
if not f_technologies["rocket-fuel"].researched == true then
if not f_technologies["rocket-fuel"].researched == true and not game.active_mods["angelspetrochem"] then
if get_input_count("rocket-fuel") > 0 then
f_recipes["rocket-fuel"].enabled = true
f_technologies["rocket-fuel"].researched = true
@ -372,10 +376,24 @@ script.on_configuration_changed(function()
f_recipes["rocket-fuel"].enabled = false
f_technologies["rocket-fuel"].researched = false
f_print("No rocket-fuel produced by this force: technology won't be auto-researched.")
end
end
end
elseif game.active_mods["angelspetrochem"] then
if get_input_count("rocket-fuel") > 0 then
f_technologies["angels-rocket-fuel"].researched = true
f_recipes["rocket-oxidizer-capsule"].enabled = true
f_recipes["rocket-fuel-capsule"].enabled = true
f_recipes["rocket-fuel"].enabled = true
f_print("force: " .. force.name .. " | rocket-fuel recipe unlocked | total produced by force: " .. get_input_count("rocket-fuel"))
else
f_technologies["angels-rocket-fuel"].researched = false
f_recipes["rocket-oxidizer-capsule"].enabled = false
f_recipes["rocket-fuel-capsule"].enabled = false
f_recipes["rocket-fuel"].enabled = false
f_print("No rocket-fuel produced by this force: technology won't be auto-researched.")
end
end
if not f_technologies["low-density-structure"].researched == true then
if not f_technologies["low-density-structure"].researched == true and not game.active_mods["bobrevamp"] then
if get_input_count("low-density-structure") > 0 then
f_recipes["low-density-structure"].enabled = true
f_recipes["17-low-density-structure"].enabled = true
@ -387,6 +405,16 @@ script.on_configuration_changed(function()
f_technologies["low-density-structure"].researched = false
f_print("No low-density-structure produced by this force: technology won't be auto-researched.")
end
elseif game.active_mods["bobrevamp"] then
if get_input_count("low-density-structure") > 0 then
f_recipes["low-density-structure"].enabled = true
f_technologies["low-density-structure"].researched = true
f_print("force: " .. force.name .. " | low-density-structure recipe unlocked | total produced by force: " .. get_input_count("low-density-structure"))
else
f_recipes["low-density-structure"].enabled = false
f_technologies["low-density-structure"].researched = false
f_print("No low-density-structure produced by this force: technology won't be auto-researched.")
end
end
if not f_technologies["rocket-control-unit"].researched == true then

View File

@ -0,0 +1,93 @@
local function compare(technology, science_pack, pre_tier)
valid = true
if technology and technology.unit then
for l, j in pairs(technology.unit.ingredients) do
if j[1] == pre_tier then
valid = true
break
else
valid = false
end
end
end
if valid == true then
if technology.prerequisites then
for _=1, #technology.prerequisites do
local tech = data.raw["technology"][technology.prerequisites[_]]
if valid == true then
if tech then
if tech.unit then
for i, ingredients in pairs(tech.unit.ingredients) do
if ingredients[1] == pre_tier then
valid = false
break
else
valid = true
end
end
elseif valid == false then
break
end
elseif valid == false then
break
end
end
end
end
end
if technology.prerequisites and valid == true then
technology.prerequisites[#technology.prerequisites+1] = science_pack
return true
else
return false
end
end
for _, tech in pairs(data.raw["technology"]) do
if tech.name ~= ("logistics-science-pack" or "chemical-science-pack" or "production-science-pack" or "utility-science-pack" or "space-science-pack") then
if tech.effects then
if #tech.effects ~= 0 then
for i, effect in pairs(tech.effects) do
if effect then
if effect.type then
if effect.type == "unlock-recipe" then
whitelisted = true
break
else
whitelisted = false
end
end
end
end
end
if settings.startup["017-rocket-victory"].value then
if whitelisted == false then
if tech.unit then
if tech.unit.ingredients then
for j, nasa in pairs(tech.unit.ingredients) do
if nasa[1] == "space-science-pack" then
compare(tech, "space-science-pack", "space-science-pack")
break
else
whitelisted = false
end
end
end
end
end
end
if whitelisted == true then
local valid = compare(tech, "logistics-science-pack", "science-pack-2")
if valid == false then
local valid = compare(tech, "chemical-science-pack", "science-pack-3") end
if valid == false then
local valid = compare(tech, "production-science-pack", "production-science-pack") end
if valid == false then
local valid = compare(tech, "military-science-pack", "military-science-pack") end
if valid == false then
compare(tech, "utility-science-pack", "high-tech-science-pack")
end
end
end
end
end

View File

@ -47,7 +47,6 @@ end
if settings.startup["017-recipes-changes"].value then
recipe_change(data.raw["recipe"]["atomic-bomb"].ingredients, "processing-unit", {"rocket-control-unit", 15})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "speed-module-3", {"speed-module-2", 5})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "effectivity-module-3", {"effectivity-module-2", 5})
local power_armor = data.raw["technology"]["power-armor-2"].prerequisites
@ -73,14 +72,20 @@ data.raw["technology"]["nuclear-fuel-reprocessing"].unit.count = (1500-settings.
if settings.startup["017-pack-type-rebalancing"].value then
remove_science(data.raw["technology"]["rocket-silo"].unit.ingredients, "military-science-pack")
remove_science(data.raw["technology"]["kovarex-enrichment-process"].unit.ingredients, "high-tech-science-pack")
remove_science(data.raw["technology"]["speed-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["speed-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effectivity-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effectivity-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effect-transmission"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effect-transmission"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["logistic-system"].unit.ingredients, "production-science-pack")
if not mods["Nuclear Fuel"] then
remove_science(data.raw["technology"]["kovarex-enrichment-process"].unit.ingredients, "high-tech-science-pack")
end
if not mods["bobmodules"] then
remove_science(data.raw["technology"]["speed-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["speed-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effectivity-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effectivity-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effect-transmission"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effect-transmission"].unit.ingredients, {"production-science-pack", 1})
end
if not mods["bobslogistics"] then
remove_science(data.raw["technology"]["logistic-system"].unit.ingredients, "production-science-pack")
end
end
if settings.startup["017-techtree"].value then
@ -127,7 +132,7 @@ if settings.startup["017-techtree"].value then
if settings.startup["017-old-science"].value and settings.startup["017-techtree"].value then
remove_effect_table = {
{"military-2", "military-science-pack "},
{"military-2", "military-science-pack"},
{"advanced-electronics", "science-pack-3"},
{"advanced-material-processing-2", "production-science-pack"},
{"advanced-electronics-2", "high-tech-science-pack"}
@ -149,10 +154,12 @@ if settings.startup["017-techtree"].value then
{type = "unlock-recipe", recipe = "high-tech-science-pack"},
{type = "unlock-recipe", recipe = "17-utility-science-pack"}
}
data_technology["low-density-structure"].effects = {
{type = "unlock-recipe", recipe = "low-density-structure"},
{type = "unlock-recipe", recipe = "17-low-density-structure"}
}
if not mods["bobrevamp"] then
data_technology["low-density-structure"].effects = {
{type = "unlock-recipe", recipe = "low-density-structure"},
{type = "unlock-recipe", recipe = "17-low-density-structure"}
}
end
for i=1, #remove_effect_table do
local effects = data_technology[remove_effect_table[i][1]].effects
@ -164,100 +171,12 @@ if settings.startup["017-techtree"].value then
end
end
end
end
local function compare(technology, science_pack, pre_tier)
valid = true
if technology and technology.unit then
for l, j in pairs(technology.unit.ingredients) do
if j[1] == pre_tier then
valid = true
break
else
valid = false
end
end
end
if valid == true then
if technology.prerequisites then
for _=1, #technology.prerequisites do
local tech = data.raw["technology"][technology.prerequisites[_]]
if valid == true then
if tech then
if tech.unit then
for i, ingredients in pairs(tech.unit.ingredients) do
if ingredients[1] == pre_tier then
valid = false
break
else
valid = true
end
end
elseif valid == false then
break
end
elseif valid == false then
break
end
end
end
end
end
if technology.prerequisites and valid == true then
technology.prerequisites[#technology.prerequisites+1] = science_pack
return true
else
return false
end
end
for _, tech in pairs(data.raw["technology"]) do
if tech.name ~= ("logistics-science-pack" or "chemical-science-pack" or "production-science-pack" or "utility-science-pack" or "space-science-pack") then
if tech.effects then
if #tech.effects ~= 0 then
for i, effect in pairs(tech.effects) do
if effect then
if effect.type then
if effect.type == "unlock-recipe" then
whitelisted = true
break
else
whitelisted = false
end
end
end
end
end
if settings.startup["017-rocket-victory"].value then
if whitelisted == false then
if tech.unit then
if tech.unit.ingredients then
for j, nasa in pairs(tech.unit.ingredients) do
if nasa[1] == "space-science-pack" then
compare(tech, "space-science-pack", "space-science-pack")
break
else
whitelisted = false
end
end
end
end
end
end
if whitelisted == true then
local valid = compare(tech, "logistics-science-pack", "science-pack-2")
if valid == false then
local valid = compare(tech, "chemical-science-pack", "science-pack-3") end
if valid == false then
local valid = compare(tech, "production-science-pack", "production-science-pack") end
if valid == false then
local valid = compare(tech, "military-science-pack", "military-science-pack") end
if valid == false then
compare(tech, "utility-science-pack", "high-tech-science-pack")
end
end
end
end
if mods["bobrevamp"] then
data_technology["low-density-structure"].effects = {
{type = "unlock-recipe", recipe = "low-density-structure"},
-- {type = "unlock-recipe", recipe = "17-low-density-structure"}
}
end
end

View File

@ -32,8 +32,10 @@ if not settings.startup["017-old-science"].value then
hide("production-science-pack", "advanced-material-processing-2")
hide("high-tech-science-pack", "advanced-electronics-2")
data.raw["recipe"]["low-density-structure"].normal.hidden = true
data.raw["recipe"]["low-density-structure"].expensive.hidden = true
if not mods["bobrevamp"] then
data.raw["recipe"]["low-density-structure"].normal.hidden = true
data.raw["recipe"]["low-density-structure"].expensive.hidden = true
end
elseif settings.startup["017-old-science"].value then
data.raw["recipe"]["science-pack-3"].hidden = false
data.raw["recipe"]["military-science-pack"].hidden = false

View File

@ -1,6 +1,6 @@
{
"name": "017_science",
"version": "0.1.1",
"version": "0.1.2",
"factorio_version": "0.16",
"title": "0.17 science conversion",
"author": "npc_strider(morley376)",

View File

@ -139,51 +139,6 @@ data:extend(
},
order = "d-a-a"
},
{
type = "technology",
name = "rocket-fuel",
icon_size = 128,
icon = "__017_science__/graphics/technology/rocketfuel.png",
effects =
{
{type = "unlock-recipe", recipe = "rocket-fuel"}
},
prerequisites = {"engine", "flammables"},
unit =
{
count = settings.startup["017-rocket-fuel-cost"].value,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
},
time = settings.startup["017-rocket-fuel-energy"].value
},
order = "d-a-b"
},
{
type = "technology",
name = "low-density-structure",
icon_size = 128,
icon = "__017_science__/graphics/technology/rocketstructure.png",
effects =
{
{type = "unlock-recipe", recipe = "17-low-density-structure"}
},
prerequisites = {"advanced-material-processing"},
unit =
{
count = settings.startup["017-rocket-structure-cost"].value,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
},
time = settings.startup["017-rocket-structure-energy"].value
},
order = "e-e-e"
},
{
type = "technology",
name = "rocket-control-unit",
@ -235,6 +190,63 @@ data:extend(
})
end
if not mods["angelspetrochem"] and settings.startup["017-techtree"].value then
data:extend(
{
{
type = "technology",
name = "rocket-fuel",
icon_size = 128,
icon = "__017_science__/graphics/technology/rocketfuel.png",
effects =
{
{type = "unlock-recipe", recipe = "rocket-fuel"}
},
prerequisites = {"engine", "flammables"},
unit =
{
count = settings.startup["017-rocket-fuel-cost"].value,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
},
time = settings.startup["017-rocket-fuel-energy"].value
},
order = "d-a-b"
}
})
end
if not mods["bobrevamp"] and settings.startup["017-techtree"].value then
data:extend(
{
{
type = "technology",
name = "low-density-structure",
icon_size = 128,
icon = "__017_science__/graphics/technology/rocketstructure.png",
effects =
{
{type = "unlock-recipe", recipe = "17-low-density-structure"}
},
prerequisites = {"advanced-material-processing"},
unit =
{
count = settings.startup["017-rocket-structure-cost"].value,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
},
time = settings.startup["017-rocket-structure-energy"].value
},
order = "e-e-e"
}
})
end
if settings.startup["017-techtree"].value and settings.startup["017-rocket-victory"].value then
data:extend(
{