--whitelist for productivity module effect for _, mod in pairs(data.raw.module) do if mod.effect ~= nil then for _, effect in pairs(mod.effect) do if effect[1] == productivity then if mod.limitation ~= nil then local limitation = mod.limitation --new stuff table.insert(limitation, "17-military-science-pack") table.insert(limitation, "17-chemical-science-pack") table.insert(limitation, "17-production-science-pack") table.insert(limitation, "17-utility-science-pack") table.insert(limitation, "17-low-density-structure") end end end end end --overrides local function recipe_change(table, condition, replace) for _=1, #table do if table[_][1] == condition then table[_] = replace end end end local function prerequisites(technology, condition, replace) for _=1, #technology do if technology[_] == condition then table.remove(technology, _) if replace ~= nil then table.insert(technology, replace) end end end end local function remove_science(technology, science_pack) for _, ingredient in pairs (technology) do if ingredient[1] == science_pack then table.remove(technology, _) end end end if settings.startup["017-recipes-changes"].value then recipe_change(data.raw["recipe"]["atomic-bomb"].ingredients, "processing-unit", {"rocket-control-unit", 15}) recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "speed-module-3", {"speed-module-2", 5}) recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "effectivity-module-3", {"effectivity-module-2", 5}) local power_armor = data.raw["technology"]["power-armor-2"].prerequisites prerequisites(power_armor, "speed-module-3", "speed-module-2") prerequisites(power_armor, "effectivity-module-3", "effectivity-module-2") table.insert(power_armor, "advanced-electronics-2") end local r_effects = data.raw["technology"]["rocket-silo"].effects --remove the duplicate LDS effect in rocket-silo research for _=1, #r_effects do if r_effects[_].type == "unlock-recipe" and (r_effects[_].recipe == "low-density-structure" or r_effects[_].recipe == "rocket-fuel" or r_effects[_].recipe == "rocket-control-unit") then r_effects[_] = nil elseif settings.startup["017-techtree"].value and settings.startup["017-rocket-victory"].value then if r_effects[_].type == "unlock-recipe" and r_effects[_].recipe == "satellite" then r_effects[_] = nil end end end data.raw["technology"]["nuclear-fuel-reprocessing"].unit.count = (1500-settings.startup["017-nuclear-reprocessing-discount"].value) if settings.startup["017-pack-type-rebalancing"].value then remove_science(data.raw["technology"]["rocket-silo"].unit.ingredients, "military-science-pack") remove_science(data.raw["technology"]["kovarex-enrichment-process"].unit.ingredients, "high-tech-science-pack") remove_science(data.raw["technology"]["speed-module-3"].unit.ingredients, "high-tech-science-pack") table.insert(data.raw["technology"]["speed-module-3"].unit.ingredients, {"production-science-pack", 1}) remove_science(data.raw["technology"]["effectivity-module-3"].unit.ingredients, "high-tech-science-pack") table.insert(data.raw["technology"]["effectivity-module-3"].unit.ingredients, {"production-science-pack", 1}) remove_science(data.raw["technology"]["effect-transmission"].unit.ingredients, "high-tech-science-pack") table.insert(data.raw["technology"]["effect-transmission"].unit.ingredients, {"production-science-pack", 1}) remove_science(data.raw["technology"]["logistic-system"].unit.ingredients, "production-science-pack") end if settings.startup["017-techtree"].value then prerequisites(data.raw["technology"]["rocket-silo"].prerequisites, "rocket-speed-5", nil) data.raw["recipe"]["science-pack-2"].enabled = false if settings.startup["017-old-science"].value and settings.startup["017-techtree"].value then remove_effect_table = { {"advanced-electronics", "science-pack-3"}, {"advanced-material-processing-2", "production-science-pack"}, {"advanced-electronics-2", "high-tech-science-pack"} } data.raw["technology"]["chemical-science-pack"].effects = { {type = "unlock-recipe", recipe = "science-pack-3"}, {type = "unlock-recipe", recipe = "17-chemical-science-pack"} } data.raw["technology"]["production-science-pack"].effects = { {type = "unlock-recipe", recipe = "production-science-pack"}, {type = "unlock-recipe", recipe = "17-production-science-pack"} } data.raw["technology"]["utility-science-pack"].effects = { {type = "unlock-recipe", recipe = "high-tech-science-pack"}, {type = "unlock-recipe", recipe = "17-utility-science-pack"} } for i=1, #remove_effect_table do local effects = data.raw["technology"][remove_effect_table[i][1]].effects for _=1, #effects do if effects[_] then if effects[_].type == "unlock-recipe" and effects[_].recipe == remove_effect_table[i][2] then table.remove(effects, _) end end end end end local function compare(technology, science_pack, pre_tier) valid = true if technology and technology.unit then for l, j in pairs(technology.unit.ingredients) do if j[1] == pre_tier then valid = true break else valid = false end end end if valid == true then if technology.prerequisites then for _=1, #technology.prerequisites do local tech = data.raw["technology"][technology.prerequisites[_]] if valid == true then if tech then if tech.unit then for i, ingredients in pairs(tech.unit.ingredients) do if ingredients[1] == pre_tier then valid = false break else valid = true end end elseif valid == false then break end elseif valid == false then break end end end end end if technology.prerequisites and valid == true then technology.prerequisites[#technology.prerequisites+1] = science_pack return true else return false end end for _, tech in pairs(data.raw["technology"]) do if tech.name ~= ("logistics-science-pack" or "chemical-science-pack" or "production-science-pack" or "utility-science-pack" or "space-science-pack") then if tech.effects then if #tech.effects ~= 0 then for i, effect in pairs(tech.effects) do if effect then if effect.type then if effect.type == "unlock-recipe" then whitelisted = true break else whitelisted = false end end end end end if settings.startup["017-rocket-victory"].value then if whitelisted == false then if tech.unit then if tech.unit.ingredients then for j, nasa in pairs(tech.unit.ingredients) do if nasa[1] == "space-science-pack" then compare(tech, "space-science-pack", "space-science-pack") break else whitelisted = false end end end end end end if whitelisted == true then local valid = compare(tech, "logistics-science-pack", "science-pack-2") if valid == false then local valid = compare(tech, "chemical-science-pack", "science-pack-3") end if valid == false then local valid = compare(tech, "production-science-pack", "production-science-pack") end if valid == false then compare(tech, "utility-science-pack", "high-tech-science-pack") end end end end end end --player equipment changes --https://forums.factorio.com/viewtopic.php?t=6059 if settings.startup["017-durability"].value then for _, axe in pairs(data.raw["mining-tool"]) do axe.durability = math.huge end for _, armor in pairs(data.raw["armor"]) do armor.durability = math.huge end end if settings.startup["017-axe"].value then for _, axe in pairs(data.raw["mining-tool"]) do for i, r in pairs(data.raw["recipe"]) do if data.raw["recipe"][i].result == axe.name then data.raw["recipe"][i].hidden = true data.raw["recipe"][i].ingredients = {} end end end end if settings.startup["017-equipment"].value and data.raw["recipe"]["belt-immunity-equipment"] == nil then data:extend({ { type = "technology", name = "belt-immunity-equipment", icon_size = 128, icon = "__017_science__/graphics/technology/belt-immunity-equipment.png", prerequisites = {"modular-armor"}, effects = { { type = "unlock-recipe", recipe = "belt-immunity-equipment" } }, unit = { count = 50, ingredients = {{"science-pack-1", 1}, {"science-pack-2", 1}}, time = 15 }, order = "g-ga" }, { type = "recipe", name = "belt-immunity-equipment", enabled = false, energy_required = 10, ingredients = { {"advanced-circuit", 5}, {"steel-plate", 10} }, result = "belt-immunity-equipment" } }) end local lds_recipes = { "energy-shield-mk2-equipment", "battery-mk2-equipment", "fusion-reactor-equipment", "personal-laser-defense-equipment", "discharge-defense-equipment", -- sorry for indirectly nerfing discharge-defense :( "exoskeleton-equipment", "personal-roboport-mk2-equipment", "power-armor-mk2" } if settings.startup["017-lds"].value then local recipe = data.raw["recipe"] for _, r in pairs(recipe) do for _, l in pairs(lds_recipes) do if r.name == l then modified = false for _=1, #r.ingredients do if r.ingredients[_][1] == "steel-plate" then local n = math.ceil(r.ingredients[_][2] / 2) table.remove(r.ingredients, _) r.ingredients[#r.ingredients+1] = {"low-density-structure", n} modified = true end end if modified == false then for _=1, #r.ingredients do if r.ingredients[_][1] == "processing-unit" then local n = math.ceil(r.ingredients[_][2] / settings.startup["017-lds-num"].value) r.ingredients[#r.ingredients+1] = {"low-density-structure", n} end end end end end end end if settings.startup["017-tank-gun-nerf"].value then data.raw["gun"]["tank-machine-gun"].attack_parameters.damage_modifier = 1 end --HUGE THANKS to Dimava for the following changes --Added options for some changes (for modded users) --increase belt speed to 15x for _, belt in pairs(data.raw["splitter"]) do if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then belt.speed = belt.speed * 45 / 40; end end for _, belt in pairs(data.raw["transport-belt"]) do if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then belt.speed = belt.speed * 45 / 40; end end for _, belt in pairs(data.raw["underground-belt"]) do if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then belt.speed = belt.speed * 45 / 40; end end if settings.startup["017-drill"].value then --simplify drill stats data.raw["mining-drill"]["burner-mining-drill"].mining_speed = 0.25 data.raw["mining-drill"]["burner-mining-drill"].mining_power = 3 --simplify ore hardness for _, ore in pairs(data.raw.resource) do if ore.minable.hardness == 0.9 then ore.minable.hardness = 1 end end data.raw.resource.stone.minable.hardness = 1 end if settings.startup["017-smelting"].value then --decrease smelting times for _, recipe in pairs(data.raw.recipe) do if recipe.category=="smelting" then if recipe.energy_required then if (recipe.energy_required / 3.5) % 1 == 0 then recipe.energy_required = recipe.energy_required * 3.2 / 3.5 end else if (recipe.normal.energy_required / 3.5) % 1 == 0 then recipe.normal.energy_required = recipe.normal.energy_required * 3.2 / 3.5 end if (recipe.expensive.energy_required / 3.5) % 1 == 0 then recipe.expensive.energy_required = recipe.expensive.energy_required * 3.2 / 3.5 end end end end end if settings.startup["017-assem-lim"].value then --remove assembling-machine ingredient_count limits for _, machine in pairs(data.raw["assembling-machine"]) do if machine.ingredient_count < 10 then machine.ingredient_count = 10 end end end