017-science-transition-mod/017_science/data-updates.lua
Peter 7f1d08a909 0.1.6 Fix for mods which use mining-tools in recipes
FINAL WORKING RELEASE OF THE MOD - NEXT RELEASE WILL BE FOR MIGRATING
SAVES TO OFFICIAL 0.17. Thanks to those who reported bugs and provided fixes
2019-02-23 23:49:17 +08:00

409 lines
13 KiB
Lua

--whitelist for productivity module effect
for _, mod in pairs(data.raw.module) do
if mod.effect ~= nil then
for _, effect in pairs(mod.effect) do
if effect[1] == productivity then
if mod.limitation ~= nil then
local limitation = mod.limitation
--new stuff
table.insert(limitation, "17-military-science-pack")
table.insert(limitation, "17-chemical-science-pack")
table.insert(limitation, "17-production-science-pack")
table.insert(limitation, "17-utility-science-pack")
table.insert(limitation, "17-low-density-structure")
end
end
end
end
end
--overrides
local function recipe_change(table, condition, replace)
for _=1, #table do
if table[_][1] == condition then
table[_] = replace
end
end
end
local function prerequisites(technology, condition, replace)
for _=1, #technology do
if technology[_] == condition then
table.remove(technology, _)
if replace ~= nil then
table.insert(technology, replace)
end
end
end
end
local function remove_science(technology, science_pack)
for _, ingredient in pairs (technology) do
if ingredient[1] == science_pack then
table.remove(technology, _)
end
end
end
if settings.startup["017-recipes-changes"].value then
recipe_change(data.raw["recipe"]["atomic-bomb"].ingredients, "processing-unit", {"rocket-control-unit", 15})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "speed-module-3", {"speed-module-2", 5})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "effectivity-module-3", {"effectivity-module-2", 5})
local power_armor = data.raw["technology"]["power-armor-2"].prerequisites
prerequisites(power_armor, "speed-module-3", "speed-module-2")
prerequisites(power_armor, "effectivity-module-3", "effectivity-module-2")
table.insert(power_armor, "advanced-electronics-2")
end
local r_effects = data.raw["technology"]["rocket-silo"].effects --remove the duplicate LDS effect in rocket-silo research
for _=1, #r_effects do
if r_effects[_] then
if r_effects[_].type == "unlock-recipe" and (r_effects[_].recipe == "low-density-structure" or r_effects[_].recipe == "rocket-fuel" or r_effects[_].recipe == "rocket-control-unit") then
r_effects[_] = nil
elseif settings.startup["017-techtree"].value and settings.startup["017-rocket-victory"].value then
if r_effects[_].type == "unlock-recipe" and r_effects[_].recipe == "satellite" then
r_effects[_] = nil
end
end
end
end
data.raw["technology"]["nuclear-fuel-reprocessing"].unit.count = (1500-settings.startup["017-nuclear-reprocessing-discount"].value)
if settings.startup["017-pack-type-rebalancing"].value then
remove_science(data.raw["technology"]["rocket-silo"].unit.ingredients, "military-science-pack")
if not mods["Nuclear Fuel"] then
remove_science(data.raw["technology"]["kovarex-enrichment-process"].unit.ingredients, "high-tech-science-pack")
end
if not mods["bobmodules"] then
remove_science(data.raw["technology"]["speed-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["speed-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effectivity-module-3"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effectivity-module-3"].unit.ingredients, {"production-science-pack", 1})
remove_science(data.raw["technology"]["effect-transmission"].unit.ingredients, "high-tech-science-pack")
table.insert(data.raw["technology"]["effect-transmission"].unit.ingredients, {"production-science-pack", 1})
end
if not mods["bobslogistics"] then
remove_science(data.raw["technology"]["logistic-system"].unit.ingredients, "production-science-pack")
end
end
if settings.startup["017-techtree"].value then
local data_technology = data.raw["technology"]
local removing = {
{data_technology["oil-processing"].effects, "lubricant"},
{data_technology["nuclear-power"].effects, "centrifuge"},
{data_technology["nuclear-power"].effects, "uranium-processing"},
}
for j=1, #removing do
local effect_ = removing[j][1]
local recipe_ = removing[j][2]
for i=1, #effect_ do
if effect_[i] then
if effect_[i].type == "unlock-recipe" and effect_[i].recipe == recipe_ then
effect_[i] = nil
end
end
end
end
--misc. techtree changes
local engine = data_technology["electric-engine"].prerequisites
local rocket_silo = data_technology["rocket-silo"].prerequisites
local kovarex_process = data_technology["kovarex-enrichment-process"].prerequisites
local logistics = data_technology["logistics-3"].prerequisites
local fission = data_technology["nuclear-power"]
prerequisites(rocket_silo, "rocket-speed-5", nil)
prerequisites(engine, "advanced-electronics", nil)
engine[#engine+1] = "lubricant"
rocket_silo[#rocket_silo+1] = "rocket-fuel"
rocket_silo[#rocket_silo+1] = "rocket-control-unit"
rocket_silo[#rocket_silo+1] = "low-density-structure"
prerequisites(kovarex_process, "nuclear-power", nil)
kovarex_process[#kovarex_process+1] = "rocket-fuel"
kovarex_process[#kovarex_process+1] = "uranium-enrichment"
prerequisites(logistics, "automation-3", nil)
logistics[#logistics+1] = "lubricant"
fission.prerequisites = {"uranium-enrichment"}
fission.unit.time = settings.startup["017-nuclear-power-energy"].value
fission.unit.count = settings.startup["017-nuclear-power-cost"].value
data.raw["recipe"]["science-pack-2"].enabled = false
if settings.startup["017-old-science"].value and settings.startup["017-techtree"].value then
remove_effect_table = {
{"military-2", "military-science-pack"},
{"advanced-electronics", "science-pack-3"},
{"advanced-material-processing-2", "production-science-pack"},
{"advanced-electronics-2", "high-tech-science-pack"}
}
data_technology["military-science-pack"].effects = {
{type = "unlock-recipe", recipe = "military-science-pack"},
{type = "unlock-recipe", recipe = "17-military-science-pack"}
}
data_technology["chemical-science-pack"].effects = {
{type = "unlock-recipe", recipe = "science-pack-3"},
{type = "unlock-recipe", recipe = "17-chemical-science-pack"}
}
data_technology["production-science-pack"].effects = {
{type = "unlock-recipe", recipe = "production-science-pack"},
{type = "unlock-recipe", recipe = "17-production-science-pack"}
}
data_technology["utility-science-pack"].effects = {
{type = "unlock-recipe", recipe = "high-tech-science-pack"},
{type = "unlock-recipe", recipe = "17-utility-science-pack"}
}
if not mods["bobrevamp"] then
data_technology["low-density-structure"].effects = {
{type = "unlock-recipe", recipe = "low-density-structure"},
{type = "unlock-recipe", recipe = "17-low-density-structure"}
}
end
for i=1, #remove_effect_table do
local effects = data_technology[remove_effect_table[i][1]].effects
for _=1, #effects do
if effects[_] then
if effects[_].type == "unlock-recipe" and effects[_].recipe == remove_effect_table[i][2] then
table.remove(effects, _)
end
end
end
end
end
if mods["bobrevamp"] then
data_technology["low-density-structure"].effects = {
{type = "unlock-recipe", recipe = "low-density-structure"},
-- {type = "unlock-recipe", recipe = "17-low-density-structure"}
}
end
end
--player equipment changes
--https://forums.factorio.com/viewtopic.php?t=6059
if settings.startup["017-durability"].value then
for _, axe in pairs(data.raw["mining-tool"]) do
axe.durability = math.huge
end
for _, armor in pairs(data.raw["armor"]) do
armor.durability = math.huge
end
end
if settings.startup["017-axe"].value then
local function fake_axe(item, recipe)
local name = item.name .. "-item"
return{
{
type = "item",
name = name,
localised_name = {"item-name." .. item.name},
localised_description = {"item-description.fake-mining-tool"},
icon = item.icon,
icon_size = item.icon_size,
flags = {"goes-to-main-inventory"},
subgroup = "tool",
order = item.order,
stack_size = item.stack_size
},
{
type = "recipe",
name = name,
ingredients = recipe.ingredients,
result = name
}
}
end
local axe_item = {}
local axe_recipe = {}
local axe_recipe_consumers = {}
for _, axe in pairs(data.raw["mining-tool"]) do
local axe_name = axe.name
axe_item[axe_name] = axe
axe_recipe_consumers[axe_name] = false
for i, recipe in pairs(data.raw["recipe"]) do
if recipe.ingredients then
for j, ingredients in pairs(recipe.ingredients) do
if ingredients[1] == axe_name and ingredients[2] ~= 0 then
ingredients[1] = axe_name .. "-item"
axe_recipe_consumers[axe_name] = true
end
end
end
if recipe.result == axe_name then
axe_recipe[axe_name] = recipe
end
end
end
for l, axe in pairs(axe_item) do
if axe_recipe[axe.name] ~= nil then
local axe_name = axe.name
modify = false
if axe_recipe_consumers[axe_name] == true then
data:extend(fake_axe(axe, axe_recipe[axe_name]))
end
axe_recipe[axe_name].hidden = true
end
end
end
if settings.startup["017-equipment"].value and data.raw["recipe"]["belt-immunity-equipment"] == nil then
data:extend({
{
type = "technology",
name = "belt-immunity-equipment",
icon_size = 128,
icon = "__017_science__/graphics/technology/belt-immunity-equipment.png",
prerequisites = {"modular-armor"},
effects =
{
{
type = "unlock-recipe",
recipe = "belt-immunity-equipment"
}
},
unit =
{
count = 50,
ingredients = {{"science-pack-1", 1}, {"science-pack-2", 1}},
time = 15
},
order = "g-ga"
},
{
type = "recipe",
name = "belt-immunity-equipment",
enabled = false,
energy_required = 10,
ingredients =
{
{"advanced-circuit", 5},
{"steel-plate", 10}
},
result = "belt-immunity-equipment"
}
})
end
local lds_recipes = {
"energy-shield-mk2-equipment",
"battery-mk2-equipment",
"fusion-reactor-equipment",
"personal-laser-defense-equipment",
"discharge-defense-equipment", -- sorry for indirectly nerfing discharge-defense :(
"exoskeleton-equipment",
"personal-roboport-mk2-equipment",
"power-armor-mk2"
}
if settings.startup["017-lds"].value then
local recipe = data.raw["recipe"]
for _, r in pairs(recipe) do
for _, l in pairs(lds_recipes) do
if r.name == l then
modified = false
for _=1, #r.ingredients do
if r.ingredients[_][1] == "steel-plate" then
local n = math.ceil(r.ingredients[_][2] / 2)
table.remove(r.ingredients, _)
r.ingredients[#r.ingredients+1] = {"low-density-structure", n}
modified = true
end
end
if modified == false then
for _=1, #r.ingredients do
if r.ingredients[_][1] == "processing-unit" then
local n = math.ceil(r.ingredients[_][2] / settings.startup["017-lds-num"].value)
r.ingredients[#r.ingredients+1] = {"low-density-structure", n}
end
end
end
end
end
end
end
if settings.startup["017-tank-gun-nerf"].value then
data.raw["gun"]["tank-machine-gun"].attack_parameters.damage_modifier = 1
end
if settings.startup["017-ore-icons"].value then
local item = data.raw["item"]
item["coal"].icon="__base__/graphics/icons/icons-new/coal.png"
item["copper-ore"].icon="__base__/graphics/icons/icons-new/copper-ore.png"
item["iron-ore"].icon="__base__/graphics/icons/icons-new/iron-ore.png"
item["stone"].icon="__base__/graphics/icons/icons-new/stone.png"
item["uranium-ore"].icon="__base__/graphics/icons/icons-new/uranium-ore.png"
end
--HUGE THANKS to Dimava for the following changes
--Added options for some changes (for modded users)
--increase belt speed to 15x
for _, belt in pairs(data.raw["splitter"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
for _, belt in pairs(data.raw["transport-belt"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
for _, belt in pairs(data.raw["underground-belt"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
for _, belt in pairs(data.raw["loader"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
if settings.startup["017-drill"].value then
--simplify drill stats
data.raw["mining-drill"]["burner-mining-drill"].mining_speed = 0.25
data.raw["mining-drill"]["burner-mining-drill"].mining_power = 3
--simplify ore hardness
for _, ore in pairs(data.raw.resource) do
if ore.minable.hardness == 0.9 then
ore.minable.hardness = 1
end
end
data.raw.resource.stone.minable.hardness = 1
end
if settings.startup["017-smelting"].value then
--decrease smelting times
for _, recipe in pairs(data.raw.recipe) do
if recipe.category=="smelting" then
if recipe.energy_required then
if (recipe.energy_required / 3.5) % 1 == 0 then
recipe.energy_required = recipe.energy_required * 3.2 / 3.5
end
else
if (recipe.normal.energy_required / 3.5) % 1 == 0 then
recipe.normal.energy_required = recipe.normal.energy_required * 3.2 / 3.5
end
if (recipe.expensive.energy_required / 3.5) % 1 == 0 then
recipe.expensive.energy_required = recipe.expensive.energy_required * 3.2 / 3.5
end
end
end
end
end
if settings.startup["017-assem-lim"].value then
--remove assembling-machine ingredient_count limits
for _, machine in pairs(data.raw["assembling-machine"]) do
if machine.ingredient_count < 10 then
machine.ingredient_count = 10
end
end
end