017-science-transition-mod/017_science/data-updates.lua

154 lines
4.8 KiB
Lua

--whitelist for productivity module effect
for _, mod in pairs(data.raw.module) do
if mod.effect ~= nil then
for _, effect in pairs(mod.effect) do
if effect[1] == productivity then
if mod.limitation ~= nil then
local limitation = mod.limitation
--new stuff
table.insert(limitation, "17-military-science-pack")
table.insert(limitation, "17-chemical-science-pack")
table.insert(limitation, "17-production-science-pack")
table.insert(limitation, "17-utility-science-pack")
table.insert(limitation, "17-low-density-structure")
end
end
end
end
end
--overrides
local function recipe_change(table, condition, replace)
for _=1, #table do
if table[_][1] == condition then
table[_] = replace
end
end
end
local function prerequisites(technology, condition, replace)
for _=1, #technology do
if technology[_] == condition then
table.remove(technology, _)
if replace ~= nil then
table.insert(technology, replace)
end
end
end
end
local function remove_science(technology, science_pack)
for _, ingredient in pairs (technology) do
if ingredient[1] == science_pack then
table.remove(technology, _)
end
end
end
remove_science(data.raw["technology"]["rocket-silo"].unit.ingredients, "military-science-pack")
if settings.startup["017-recipes-changes"].value then
recipe_change(data.raw["recipe"]["atomic-bomb"].ingredients, "processing-unit", {"rocket-control-unit", 15})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "speed-module-3", {"speed-module-2", 5})
recipe_change(data.raw["recipe"]["power-armor-mk2"].ingredients, "effectivity-module-3", {"effectivity-module-2", 5})
local power_armor = data.raw["technology"]["power-armor-2"].prerequisites
prerequisites(power_armor, "speed-module-3", "speed-module-2")
prerequisites(power_armor, "effectivity-module-3", "effectivity-module-2")
table.insert(power_armor, "advanced-electronics-2")
end
local effects = data.raw["technology"]["rocket-silo"].effects --remove the duplicate LDS effect in rocket-silo research
for _=1, #effects do
if effects[_].type == "unlock-recipe" and (effects[_].recipe == "low-density-structure" or effects[_].recipe == "rocket-fuel" or effects[_].recipe == "rocket-control-unit") then
effects[_] = nil
end
end
prerequisites(data.raw["technology"]["rocket-silo"].prerequisites, "rocket-speed-5", nil)
--player equipment changes
--https://forums.factorio.com/viewtopic.php?t=6059
if settings.startup["017-durability"].value then
for _, axe in pairs(data.raw["mining-tool"]) do
axe.durability = math.huge
end
for _, armor in pairs(data.raw["armor"]) do
armor.durability = math.huge
end
end
if settings.startup["017-axe"].value then
for _, axe in pairs(data.raw["mining-tool"]) do
for i, r in pairs(data.raw["recipe"]) do
if data.raw["recipe"][i].result == axe.name then
data.raw["recipe"][i].hidden = true
data.raw["recipe"][i].ingredients = {}
end
end
end
end
--HUGE THANKS to Dimava for the following changes
--Added options for some changes (for modded users)
--increase belt speed to 15x
for _, belt in pairs(data.raw["splitter"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
for _, belt in pairs(data.raw["transport-belt"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
for _, belt in pairs(data.raw["underground-belt"]) do
if (belt.speed * 32) % 1 == 0 and belt.speed * 32 < 8 then
belt.speed = belt.speed * 45 / 40;
end
end
if settings.startup["017-drill"].value then
--simplify drill stats
data.raw["mining-drill"]["burner-mining-drill"].mining_speed = 0.25
data.raw["mining-drill"]["burner-mining-drill"].mining_power = 3
--simplify ore hardness
for _, ore in pairs(data.raw.resource) do
if ore.minable.hardness == 0.9 then
ore.minable.hardness = 1
end
end
data.raw.resource.stone.minable.hardness = 1
end
if settings.startup["017-smelting"].value then
--decrease smelting times
for _, recipe in pairs(data.raw.recipe) do
if recipe.category=="smelting" then
if recipe.energy_required then
if (recipe.energy_required / 3.5) % 1 == 0 then
recipe.energy_required = recipe.energy_required * 3.2 / 3.5
end
else
if (recipe.normal.energy_required / 3.5) % 1 == 0 then
recipe.normal.energy_required = recipe.normal.energy_required * 3.2 / 3.5
end
if (recipe.expensive.energy_required / 3.5) % 1 == 0 then
recipe.expensive.energy_required = recipe.expensive.energy_required * 3.2 / 3.5
end
end
end
end
end
if settings.startup["017-assem-lim"].value then
--remove assembling-machine ingredient_count limits
for _, machine in pairs(data.raw["assembling-machine"]) do
if machine.ingredient_count < 10 then
machine.ingredient_count = 10
end
end
end