Messy demo code which shows that I can make any windows app dark mode

using magnification api.
This commit is contained in:
Peter 2024-10-05 03:05:33 +08:00
commit 829486994b
13 changed files with 2879 additions and 0 deletions

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namespace WindowOverlayApp
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = Color.Lime;
ClientSize = new Size(800, 450);
FormBorderStyle = FormBorderStyle.None;
Name = "Form1";
ShowInTaskbar = false;
Text = "Form1";
TransparencyKey = Color.Lime;
ResumeLayout(false);
}
#endregion
}
}

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using System.Runtime.InteropServices;
using Karna.Magnification;
using System.Windows.Forms;
using System.Text;
using System.Diagnostics;
namespace WindowOverlayApp
{
public partial class Form1 : Form
{
const int SWP_NOACTIVATE = 0x0010;
const int SWP_SHOWWINDOW = 0x0040;
const int SWP_NOMOVE = 0x0002;
const int SWP_NOSIZE = 0x0001;
// Window event constants
const uint EVENT_OBJECT_LOCATIONCHANGE = 0x800B;
const uint EVENT_SYSTEM_FOREGROUND = 0x0003; // Triggers when a window comes to the foreground
const uint WINEVENT_OUTOFCONTEXT = 0x0000;
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr GetParent(IntPtr hWnd);
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
[DllImport("user32.dll", SetLastError = true)]
static extern bool GetClientRect(IntPtr hWnd, ref RECT lpRect);
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, WinEventDelegate lpfnWinEventProc,
uint idProcess, uint idThread, uint dwFlags);
[DllImport("user32.dll", SetLastError = true)]
static extern bool UnhookWinEvent(IntPtr hWinEventHook);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr GetWindow(IntPtr hWnd, uint uCmd);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const int GW_HWNDFIRST = 0;
const int GW_HWNDLAST = 1;
const int GW_HWNDNEXT = 2;
const int GW_HWNDPREV = 3;
const int GW_OWNER = 4;
const int GW_CHILD = 5;
const int GW_ENABLEDPOPUP = 6;
// Delegate for WinEvent hook
delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
private IntPtr notepadHandle = IntPtr.Zero;
private IntPtr winEventHook = IntPtr.Zero;
private IntPtr foregroundEventHook = IntPtr.Zero;
private WinEventDelegate winEventDelegate, foregroundEventDelegate;
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
Magnifier magnifier;
private System.Windows.Forms.Timer resizeTimer;
private bool isResizing = false;
public Form1()
{
InitializeComponent();
winEventDelegate = new WinEventDelegate(WinEventProc);
foregroundEventDelegate = new WinEventDelegate(ForegroundEventProc);
magnifier = new Magnifier(this);
}
const int WS_EX_TOOLWINDOW = 0x00000080; // Hides from Alt+Tab
const int WS_EX_APPWINDOW = 0x00040000; // Forces a window to appear in Alt+Tab
const int WS_EX_NOACTIVATE = 0x08000000; // Prevents the window from receiving focus
protected override CreateParams CreateParams
{
get
{
const int WS_EX_LAYERED = 0x80000;
const int WS_EX_TRANSPARENT = 0x20;
CreateParams cp = base.CreateParams;
// Hide the window from Alt+Tab and taskbar by using WS_EX_TOOLWINDOW
cp.ExStyle |= WS_EX_TOOLWINDOW;
cp.ExStyle |= WS_EX_LAYERED;
cp.ExStyle |= WS_EX_TRANSPARENT;
return cp;
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
// Find the Notepad window by its title (change this if your Notepad title is different)
notepadHandle = FindWindow(null, "Vivado 2024.1");
if (notepadHandle != IntPtr.Zero)
{
// Hook into the window events to track movements, resizes, and other changes
winEventHook = SetWinEventHook(EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, winEventDelegate, 0, 0, WINEVENT_OUTOFCONTEXT);
foregroundEventHook = SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, foregroundEventDelegate, 0, 0, WINEVENT_OUTOFCONTEXT);
UpdateOverlayWindow(); // Update position and size at load
}
else
{
MessageBox.Show("Notepad window not found.");
}
}
protected override void OnFormClosed(FormClosedEventArgs e)
{
base.OnFormClosed(e);
// Unhook the event when closing the form
if (winEventHook != IntPtr.Zero)
{
UnhookWinEvent(winEventHook);
}
}
private RECT lastRect; // To store the last known rectangle
private void UpdateOverlayWindow()
{
SetWindowPos(this.Handle, -1, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
if (notepadHandle == IntPtr.Zero)
return;
// Get the position and size of the Notepad window
RECT rect = new RECT();
if (GetWindowRect(notepadHandle, ref rect))
{
// Adjust for window borders in Aero
const int windowBorder = 2;
const int aeroBorder = 7 + windowBorder;
const int aeroBorderTop = -1 + windowBorder;
rect.Left += aeroBorder;
rect.Top += aeroBorderTop;
rect.Right -= aeroBorder;
rect.Bottom -= aeroBorder;
// Set this form's size and position to match Notepad's
this.Size = new Size(rect.Right - rect.Left, rect.Bottom - rect.Top);
this.Location = new Point(rect.Left, rect.Top);
// Overlay this window on top of Notepad's window
//magnifier.ResizeMagnifier();
//SetWindowPos(this.Handle, GetWindow(notepadHandle, GW_OWNER), 0, 0, 0, 0, SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(this.Handle, -1, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
magnifier.UpdateMaginifier();
}
}
// This method is called whenever the Notepad window changes position or size
private void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (hwnd == notepadHandle)
{
UpdateOverlayWindow(); // Adjust overlay window whenever the target window moves or resizes
}
}
private void ForegroundEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (hwnd == notepadHandle)
{
UpdateOverlayWindow();
} else if (!IsAnyParentMatching(hwnd,notepadHandle) && !IsWindowClass(hwnd, "ForegroundStaging") && !IsWindowClass(hwnd, "MultitaskingViewFrame"))
{
SetWindowPos(this.Handle, 1, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}
}
static bool IsAnyParentMatching(IntPtr hwnd, IntPtr targetHwnd)
{
IntPtr currentHwnd = hwnd;
while (currentHwnd != IntPtr.Zero)
{
if (currentHwnd == targetHwnd)
return true;
currentHwnd = GetParent(currentHwnd);
}
return false;
}
static bool IsWindowClass(IntPtr hWnd, string className)
{
StringBuilder wClassName = new StringBuilder(className.Length+20);
GetClassName(hWnd, wClassName, className.Length+20);
Debug.WriteLine(wClassName);
return wClassName.ToString() == className;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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GNU GENERAL PUBLIC LICENSE
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A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Karna.Magnification
{
public class Magnifier : IDisposable
{
private Form form;
private IntPtr hwndMag;
private float magnification;
private bool initialized;
private RECT magWindowRect = new RECT();
private System.Windows.Forms.Timer timer;
public nint afterHwnd;
public Magnifier(Form form)
{
if (form == null)
throw new ArgumentNullException("form");
magnification = 1.0f;
this.form = form;
this.form.Resize += new EventHandler(form_Resize);
this.form.FormClosing += new FormClosingEventHandler(form_FormClosing);
timer = new System.Windows.Forms.Timer();
timer.Tick += new EventHandler(timer_Tick);
initialized = NativeMethods.MagInitialize();
if (initialized)
{
SetupMagnifier();
timer.Interval = NativeMethods.USER_TIMER_MINIMUM;
timer.Enabled = true;
}
}
void form_FormClosing(object sender, FormClosingEventArgs e)
{
timer.Enabled = false;
}
void timer_Tick(object sender, EventArgs e)
{
UpdateMaginifier();
}
void form_Resize(object sender, EventArgs e)
{
ResizeMagnifier();
}
~Magnifier()
{
Dispose(false);
}
public virtual void ResizeMagnifier()
{
if ( initialized && (hwndMag != IntPtr.Zero))
{
NativeMethods.GetClientRect(form.Handle, ref magWindowRect);
// Resize the control to fill the window.
NativeMethods.SetWindowPos(hwndMag, IntPtr.Zero,
magWindowRect.left, magWindowRect.top, magWindowRect.right, magWindowRect.bottom, 0);
}
}
public virtual void UpdateMaginifier()
{
if ((!initialized) || (hwndMag == IntPtr.Zero))
return;
RECT sourceRect = new RECT();
sourceRect.left = form.Left;
sourceRect.right = form.Right;
sourceRect.top = form.Top;
sourceRect.bottom = form.Bottom;
if (this.form == null || this.form.IsDisposed)
{
timer.Enabled = false;
return;
}
// Set the source rectangle for the magnifier control.
NativeMethods.MagSetWindowSource(hwndMag, sourceRect);
// Reclaim topmost status, to prevent unmagnified menus from remaining in view.
//NativeMethods.SetWindowPos(hwndMag, form.Handle, 0, 0, 0, 0,
// (int)SetWindowPosFlags.SWP_NOACTIVATE | (int)SetWindowPosFlags.SWP_NOMOVE | (int)SetWindowPosFlags.SWP_NOSIZE);
// Force redraw.
redraw();
}
public virtual void redraw()
{
NativeMethods.InvalidateRect(hwndMag, IntPtr.Zero, true);
}
public float Magnification
{
get { return magnification; }
set
{
if (magnification != value)
{
magnification = value;
// Set the magnification factor.
Transformation matrix = new Transformation(magnification);
NativeMethods.MagSetWindowTransform(hwndMag, ref matrix);
}
}
}
protected void SetupMagnifier()
{
if (!initialized)
return;
IntPtr hInst;
hInst = NativeMethods.GetModuleHandle(null);
// Make the window opaque.
form.AllowTransparency = true;
form.TransparencyKey = Color.Empty;
form.Opacity = 255;
// Create a magnifier control that fills the client area.
NativeMethods.GetClientRect(form.Handle, ref magWindowRect);
hwndMag = NativeMethods.CreateWindow(
(int)ExtendedWindowStyles.WS_EX_TRANSPARENT | (int)ExtendedWindowStyles.WS_EX_NOACTIVATE,
NativeMethods.WC_MAGNIFIER,
"MagnifierWindow",
(int)WindowStyles.WS_CHILD | (int)MagnifierStyle.MS_INVERTCOLORS |
(int)WindowStyles.WS_VISIBLE,
magWindowRect.left, magWindowRect.top, magWindowRect.right, magWindowRect.bottom,
form.Handle, IntPtr.Zero, hInst, IntPtr.Zero
);
if (hwndMag == IntPtr.Zero)
{
return;
}
// Set the magnification factor.
Transformation matrix = new Transformation(magnification);
NativeMethods.MagSetWindowTransform(hwndMag, ref matrix);
}
public bool SetFilter(nint hwnd)
{
bool res = true;
//IntPtr filterHandle = Marshal.AllocHGlobal(sizeof(int));
//try
//{
// Marshal.WriteInt64(filterHandle, (nint)hwnd); // Store the integer value
// res &= NativeMethods.MagSetWindowFilterList(hwndMag, (int)FilterMode.MW_FILTERMODE_INCLUDE, 1, filterHandle);
// res &= NativeMethods.MagGetWindowFilterList(hwndMag, filterHandle, 0, filterHandle) == 1;
//}
//finally
//{
// // Free the allocated unmanaged memory to prevent memory leaks
// Marshal.FreeHGlobal(filterHandle);
//}
return res;
}
protected void RemoveMagnifier()
{
if (initialized)
NativeMethods.MagUninitialize();
}
protected virtual void Dispose(bool disposing)
{
timer.Enabled = false;
if (disposing)
timer.Dispose();
timer = null;
form.Resize -= form_Resize;
RemoveMagnifier();
}
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace Karna.Magnification
{
internal static class NativeMethods
{
public static IntPtr HWND_TOPMOST = new IntPtr(-1);
public const int USER_TIMER_MINIMUM = 0x0000000A;
public const int SM_ARRANGE = 0x38;
public const int SM_CLEANBOOT = 0x43;
public const int SM_CMONITORS = 80;
public const int SM_CMOUSEBUTTONS = 0x2b;
public const int SM_CXBORDER = 5;
public const int SM_CXCURSOR = 13;
public const int SM_CXDOUBLECLK = 0x24;
public const int SM_CXDRAG = 0x44;
public const int SM_CXEDGE = 0x2d;
public const int SM_CXFIXEDFRAME = 7;
public const int SM_CXFOCUSBORDER = 0x53;
public const int SM_CXFRAME = 0x20;
public const int SM_CXHSCROLL = 0x15;
public const int SM_CXHTHUMB = 10;
public const int SM_CXICON = 11;
public const int SM_CXICONSPACING = 0x26;
public const int SM_CXMAXIMIZED = 0x3d;
public const int SM_CXMAXTRACK = 0x3b;
public const int SM_CXMENUCHECK = 0x47;
public const int SM_CXMENUSIZE = 0x36;
public const int SM_CXMIN = 0x1c;
public const int SM_CXMINIMIZED = 0x39;
public const int SM_CXMINSPACING = 0x2f;
public const int SM_CXMINTRACK = 0x22;
public const int SM_CXSCREEN = 0;
public const int SM_CXSIZE = 30;
public const int SM_CXSIZEFRAME = 0x20;
public const int SM_CXSMICON = 0x31;
public const int SM_CXSMSIZE = 0x34;
public const int SM_CXVIRTUALSCREEN = 0x4e;
public const int SM_CXVSCROLL = 2;
public const int SM_CYBORDER = 6;
public const int SM_CYCAPTION = 4;
public const int SM_CYCURSOR = 14;
public const int SM_CYDOUBLECLK = 0x25;
public const int SM_CYDRAG = 0x45;
public const int SM_CYEDGE = 0x2e;
public const int SM_CYFIXEDFRAME = 8;
public const int SM_CYFOCUSBORDER = 0x54;
public const int SM_CYFRAME = 0x21;
public const int SM_CYHSCROLL = 3;
public const int SM_CYICON = 12;
public const int SM_CYICONSPACING = 0x27;
public const int SM_CYKANJIWINDOW = 0x12;
public const int SM_CYMAXIMIZED = 0x3e;
public const int SM_CYMAXTRACK = 60;
public const int SM_CYMENU = 15;
public const int SM_CYMENUCHECK = 0x48;
public const int SM_CYMENUSIZE = 0x37;
public const int SM_CYMIN = 0x1d;
public const int SM_CYMINIMIZED = 0x3a;
public const int SM_CYMINSPACING = 0x30;
public const int SM_CYMINTRACK = 0x23;
public const int SM_CYSCREEN = 1;
public const int SM_CYSIZE = 0x1f;
public const int SM_CYSIZEFRAME = 0x21;
public const int SM_CYSMCAPTION = 0x33;
public const int SM_CYSMICON = 50;
public const int SM_CYSMSIZE = 0x35;
public const int SM_CYVIRTUALSCREEN = 0x4f;
public const int SM_CYVSCROLL = 20;
public const int SM_CYVTHUMB = 9;
public const int SM_DBCSENABLED = 0x2a;
public const int SM_DEBUG = 0x16;
public const int SM_MENUDROPALIGNMENT = 40;
public const int SM_MIDEASTENABLED = 0x4a;
public const int SM_MOUSEPRESENT = 0x13;
public const int SM_MOUSEWHEELPRESENT = 0x4b;
public const int SM_NETWORK = 0x3f;
public const int SM_PENWINDOWS = 0x29;
public const int SM_REMOTESESSION = 0x1000;
public const int SM_SAMEDISPLAYFORMAT = 0x51;
public const int SM_SECURE = 0x2c;
public const int SM_SHOWSOUNDS = 70;
public const int SM_SWAPBUTTON = 0x17;
public const int SM_XVIRTUALSCREEN = 0x4c;
public const int SM_YVIRTUALSCREEN = 0x4d;
public const string WC_MAGNIFIER = "Magnifier";
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern int GetSystemMetrics(int nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern IntPtr SetTimer(IntPtr hWnd, int nIDEvent, int uElapse, IntPtr lpTimerFunc);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool KillTimer(IntPtr hwnd, int idEvent);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetClientRect(IntPtr hWnd, [In, Out] ref RECT rect);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags);
[DllImport("user32.dll", EntryPoint = "CreateWindowExW", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall)]
public extern static IntPtr CreateWindow(int dwExStyle, string lpClassName, string lpWindowName, int dwStyle, int x, int y, int nWidth, int nHeight, IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, LayeredWindowAttributeFlags dwFlags);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern IntPtr GetModuleHandle([MarshalAs(UnmanagedType.LPWStr)] string modName);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetCursorPos(ref POINT pt);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool InvalidateRect(IntPtr hWnd, IntPtr rect, [MarshalAs(UnmanagedType.Bool)] bool erase);
[DllImport("Magnification.dll", CallingConvention=CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagInitialize();
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagUninitialize();
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagSetWindowSource(IntPtr hwnd, RECT rect);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagGetWindowSource(IntPtr hwnd, ref RECT pRect);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagSetWindowTransform(IntPtr hwnd, ref Transformation pTransform);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagGetWindowTransform(IntPtr hwnd, ref Transformation pTransform);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagSetWindowFilterList(IntPtr hwnd, int dwFilterMode, int count, IntPtr pHWND);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
public static extern int MagGetWindowFilterList(IntPtr hwnd, IntPtr pdwFilterMode, int count, IntPtr pHWND);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagSetColorEffect(IntPtr hwnd, ref ColorEffect pEffect);
[DllImport("Magnification.dll", CallingConvention = CallingConvention.StdCall)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool MagGetColorEffect(IntPtr hwnd, ref ColorEffect pEffect);
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.ComponentModel;
namespace Karna.Magnification
{
// Magnifier Window Styles
internal enum MagnifierStyle : int
{
MS_SHOWMAGNIFIEDCURSOR = 0x0001,
MS_CLIPAROUNDCURSOR = 0x0002,
MS_INVERTCOLORS = 0x0004
}
// Filter Modes
internal enum FilterMode
{
MW_FILTERMODE_EXCLUDE = 0,
MW_FILTERMODE_INCLUDE = 1
}
[StructLayout(LayoutKind.Sequential)]
internal struct Transformation
{
public float m00;
public float m10;
public float m20;
public float m01;
public float m11;
public float m21;
public float m02;
public float m12;
public float m22;
public Transformation(float magnificationFactor)
: this()
{
m00 = magnificationFactor;
m11 = magnificationFactor;
m22 = 1.0f;
}
}
[StructLayout(LayoutKind.Sequential)]
internal struct ColorEffect
{
public float transform00;
public float transform10;
public float transform20;
public float transform30;
public float transform40;
public float transform01;
public float transform02;
public float transform03;
public float transform04;
public float transform11;
public float transform12;
public float transform13;
public float transform14;
public float transform21;
public float transform22;
public float transform23;
public float transform24;
public float transform31;
public float transform32;
public float transform33;
public float transform34;
public float transform41;
public float transform42;
public float transform43;
public float transform44;
}
/// <summary>
/// A Wrapper for a POINT struct
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1709:IdentifiersShouldBeCasedCorrectly", MessageId = "POINT"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible")]
[StructLayout(LayoutKind.Sequential)]
internal struct POINT
{
/// <summary>
/// The X coordinate of the point
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "X")]
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int x;
/// <summary>
/// The Y coordinate of the point
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "Y")]
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int y;
/// <summary>
/// Initialize the point
/// </summary>
/// <param name="x">The x coordinate of the point.</param>
/// <param name="y">The y coordinate of the point.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "y"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "x")]
public POINT(int x, int y)
{
this.x = x;
this.y = y;
}
}
/// <summary>
/// A Wrapper for a RECT struct
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1709:IdentifiersShouldBeCasedCorrectly", MessageId = "RECT"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible")]
[StructLayout(LayoutKind.Sequential)]
internal struct RECT
{
/// <summary>
/// Position of left edge
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int left;
/// <summary>
/// Position of top edge
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int top;
/// <summary>
/// Position of right edge
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int right;
/// <summary>
/// Position of bottom edge
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
public int bottom;
public RECT(int left, int top, int right, int bottom)
{
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
}
public RECT(int width, int height)
{
this.left = 0;
this.top = 0;
this.right = width;
this.bottom = height;
}
public override bool Equals(object obj)
{
RECT r = (RECT)obj;
return (r.left == left && r.right == right && r.top == top && r.bottom == bottom);
}
public override int GetHashCode()
{
// Attempting a minor degree of "hash-ness" here
return ((left ^ top) ^ right) ^ bottom;
}
public static bool operator ==(RECT a, RECT b)
{
return (a.left == b.left && a.right == b.right && a.top == b.top && a.bottom == b.bottom);
}
public static bool operator !=(RECT a, RECT b)
{
return !(a == b);
}
}
/// <summary>
/// Specifies the style of the window being created
/// </summary>
[FlagsAttribute]
[Description("Specifies the style of the window being created")]
internal enum WindowStyles : int
{
/// <summary>
/// Creates an overlapped window. An overlapped window has a title bar and a border
/// </summary>
WS_OVERLAPPED = 0x00000000,
/// <summary>
/// Creates a pop-up window
/// </summary>
WS_POPUP = -2147483648,
/// <summary>
/// Creates a child window. A window with this style cannot have a menu bar.
/// This style cannot be used with the WS_POPUP style.
/// </summary>
WS_CHILD = 0x40000000,
/// <summary>
/// Creates a window that is initially minimized.
/// Same as the WS_ICONIC style.
/// </summary>
WS_MINIMIZE = 0x20000000,
/// <summary>
/// Creates a window that is initially visible.
/// </summary>
WS_VISIBLE = 0x10000000,
/// <summary>
/// Creates a window that is initially disabled.
/// A disabled window cannot receive input from the user
/// </summary>
WS_DISABLED = 0x08000000,
/// <summary>
/// Clips child windows relative to each other; that is, when a particular child window
/// receives a WM_PAINT message, the WS_CLIPSIBLINGS style clips all other overlapping
/// child windows out of the region of the child window to be updated.
/// If WS_CLIPSIBLINGS is not specified and child windows overlap, it is possible,
/// when drawing within the client area of a child window, to draw within the client area
/// of a neighboring child window.
/// </summary>
WS_CLIPSIBLINGS = 0x04000000,
/// <summary>
/// Excludes the area occupied by child windows when drawing occurs within the parent window.
/// This style is used when creating the parent window.
/// </summary>
WS_CLIPCHILDREN = 0x02000000,
/// <summary>
/// Creates a window that is initially maximized.
/// </summary>
WS_MAXIMIZE = 0x01000000,
/// <summary>
/// Creates a window that has a title bar (includes the WS_BORDER style).
/// </summary>
WS_CAPTION = 0x00C00000,
/// <summary>
/// Creates a window that has a thin-line border.
/// </summary>
WS_BORDER = 0x00800000,
/// <summary>
/// Creates a window that has a border of a style typically used with dialog boxes.
/// A window with this style cannot have a title bar.
/// </summary>
WS_DLGFRAME = 0x00400000,
/// <summary>
/// Creates a window that has a vertical scroll bar.
/// </summary>
WS_VSCROLL = 0x00200000,
/// <summary>
/// Creates a window that has a horizontal scroll bar.
/// </summary>
WS_HSCROLL = 0x00100000,
/// <summary>
/// Creates a window that has a window menu on its title bar.
/// The WS_CAPTION style must also be specified.
/// </summary>
WS_SYSMENU = 0x00080000,
/// <summary>
/// Creates a window that has a sizing border.
/// Same as the WS_SIZEBOX style.
/// </summary>
WS_THICKFRAME = 0x00040000,
/// <summary>
/// Specifies the first control of a group of controls.
/// The group consists of this first control and all controls defined after it,
/// up to the next control with the WS_GROUP style. The first control in each group
/// usually has the WS_TABSTOP style so that the user can move from group to group.
/// The user can subsequently change the keyboard focus from one control in the group
/// to the next control in the group by using the direction keys.
/// </summary>
WS_GROUP = 0x00020000,
/// <summary>
/// Specifies a control that can receive the keyboard focus when the user presses the TAB key.
/// Pressing the TAB key changes the keyboard focus to the next control with the
/// WS_TABSTOP style.
/// </summary>
WS_TABSTOP = 0x00010000,
/// <summary>
/// Creates a window that has a minimize button. Cannot be combined with the WS_EX_CONTEXTHELP
/// style. The WS_SYSMENU style must also be specified.
/// </summary>
WS_MINIMIZEBOX = 0x00020000,
/// <summary>
/// Creates a window that has a maximize button. Cannot be combined with the
/// WS_EX_CONTEXTHELP style. The WS_SYSMENU style must also be specified.
/// </summary>
WS_MAXIMIZEBOX = 0x00010000
}
/// <summary>
///Common window styles
/// </summary>
[Description("Common window styles")]
internal enum CommonWindowStyles : int
{
/// <summary>
///Creates an overlapped window. An overlapped window has a title bar and a border. Same as the WS_OVERLAPPED style.
/// </summary>
WS_TILED = WindowStyles.WS_OVERLAPPED,
/// <summary>
///Creates a window that is initially minimized. Same as the WS_MINIMIZE style.
/// </summary>
WS_ICONIC = WindowStyles.WS_MINIMIZE,
/// <summary>
///Creates a window that has a sizing border. Same as the WS_THICKFRAME style.
/// </summary>
WS_SIZEBOX = WindowStyles.WS_THICKFRAME,
/// <summary>
/// Creates an overlapped window with the WS_OVERLAPPED, WS_CAPTION, WS_SYSMENU, WS_THICKFRAME, WS_MINIMIZEBOX, and WS_MAXIMIZEBOX styles. Same as the WS_TILEDWINDOW style.
/// </summary>
WS_OVERLAPPEDWINDOW = (WindowStyles.WS_OVERLAPPED | WindowStyles.WS_CAPTION | WindowStyles.WS_SYSMENU | WindowStyles.WS_THICKFRAME | WindowStyles.WS_MINIMIZEBOX | WindowStyles.WS_MAXIMIZEBOX),
/// <summary>
///Creates an overlapped window with the WS_OVERLAPPED, WS_CAPTION, WS_SYSMENU, WS_THICKFRAME, WS_MINIMIZEBOX, and WS_MAXIMIZEBOX styles. Same as the WS_OVERLAPPEDWINDOW style.
/// </summary>
WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW,
/// <summary>
///Creates a pop-up window with WS_BORDER, WS_POPUP, and WS_SYSMENU styles. The WS_CAPTION and WS_POPUPWINDOW styles must be combined to make the window menu visible.
/// </summary>
WS_POPUPWINDOW = (WindowStyles.WS_POPUP |
WindowStyles.WS_BORDER |
WindowStyles.WS_SYSMENU),
/// <summary>
///Same as the WS_CHILD style.
/// </summary>
WS_CHILDWINDOW = (WindowStyles.WS_CHILD)
}
[FlagsAttribute]
internal enum SetWindowPosFlags : int
{
SWP_NOSIZE = 1,
SWP_NOMOVE = 2,
SWP_NOZORDER = 4,
SWP_NOREDRAW = 8,
SWP_NOACTIVATE = 0x10,
SWP_FRAMECHANGED = 0x20,
SWP_SHOWWINDOW = 0x40,
SWP_HIDEWINDOW = 0x80,
SWP_NOCOPYBITS = 0x100,
SWP_NOOWNERZORDER = 0x200,
SWP_NOSENDCHANGING = 0x400
}
/// <summary>
/// Specifies the extended style of the window
/// </summary>
[FlagsAttribute]
[Description("Specifies the extended style of the window")]
internal enum ExtendedWindowStyles : int
{
/// <summary>
/// Creates a window that has a double border; the window can, optionally,
/// be created with a title bar by specifying the WS_CAPTION style in the dwStyle parameter.
/// </summary>
WS_EX_DLGMODALFRAME = 0x00000001,
/// <summary>
/// Specifies that a child window created with this style does not send
/// the WM_PARENTNOTIFY message to its parent window when it is created or destroyed.
/// </summary>
WS_EX_NOPARENTNOTIFY = 0x00000004,
/// <summary>
/// Specifies that a window created with this style should be placed above all nontopmost
/// windows and stay above them even when the window is deactivated
/// </summary>
WS_EX_TOPMOST = 0x00000008,
/// <summary>
/// Windows that can accept dragged objects must be created with this style so that
/// Windows can determine that the window will accept objects and can change the drag/drop
/// cursor as the user drags an object over the window.
/// </summary>
WS_EX_ACCEPTFILES = 0x00000010,
/// <summary>
/// The WS_EX_TRANSPARENT style makes a window transparent; that is, the window can be seen through,
/// and anything under the window is still visible. Transparent windows are not transparent
/// to mouse or keyboard events. A transparent window receives paint messages when anything
/// under it changes. Transparent windows are useful for drawing drag handles on top of other
/// windows or for implementing "hot-spot" areas without having to hit test because the transparent
/// window receives click messages.
/// </summary>
WS_EX_TRANSPARENT = 0x00000020,
/// <summary>
/// Creates an MDI child window.
/// </summary>
WS_EX_MDICHILD = 0x00000040,
/// <summary>
/// Creates a tool window, which is a window intended to be used as a floating toolbar.
/// A tool window has a title bar that is shorter than a normal title bar, and the window title
/// is drawn using a smaller font. A tool window does not appear in the task bar or in the window
/// that appears when the user presses ALT+TAB.
/// </summary>
WS_EX_TOOLWINDOW = 0x00000080,
/// <summary>
/// Specifies that a window has a border with a raised edge.
/// </summary>
WS_EX_WINDOWEDGE = 0x00000100,
/// <summary>
/// Specifies that a window has a 3D look — that is, a border with a sunken edge.
/// </summary>
WS_EX_CLIENTEDGE = 0x00000200,
/// <summary>
/// Includes a question mark in the title bar of the window.
/// When the user clicks the question mark, the cursor changes to a question mark with a pointer.
/// If the user then clicks a child window, the child receives a WM_HELP message.
/// </summary>
WS_EX_CONTEXTHELP = 0x00000400,
/// <summary>
/// Gives a window generic right-aligned properties. This depends on the window class.
/// </summary>
WS_EX_RIGHT = 0x00001000,
/// <summary>
/// Gives window generic left-aligned properties. This is the default.
/// </summary>
WS_EX_LEFT = 0x00000000,
/// <summary>
/// Displays the window text using right-to-left reading order properties.
/// </summary>
WS_EX_RTLREADING = 0x00002000,
/// <summary>
/// Displays the window text using left-to-right reading order properties. This is the default.
/// </summary>
WS_EX_LTRREADING = 0x00000000,
/// <summary>
/// Places a vertical scroll bar to the left of the client area.
/// </summary>
WS_EX_LEFTSCROLLBAR = 0x00004000,
/// <summary>
/// Places a vertical scroll bar (if present) to the right of the client area. This is the default.
/// </summary>
WS_EX_RIGHTSCROLLBAR = 0x00000000,
/// <summary>
/// Allows the user to navigate among the child windows of the window by using the TAB key.
/// </summary>
WS_EX_CONTROLPARENT = 0x00010000,
/// <summary>
/// Creates a window with a three-dimensional border style intended to be used for items that
/// do not accept user input.
/// </summary>
WS_EX_STATICEDGE = 0x00020000,
/// <summary>
/// Forces a top-level window onto the taskbar when the window is visible.
/// </summary>
WS_EX_APPWINDOW = 0x00040000,
/// <summary>
/// Creates a layered window. Note that this cannot be used for child windows
/// </summary>
WS_EX_LAYERED = 0x00080000,
/// <summary>
/// A window created with this style does not pass its window layout to its child windows.
/// </summary>
WS_EX_NOINHERITLAYOUT = 0x00100000,
/// <summary>
/// Creates a window whose horizontal origin is on the right edge.
/// Increasing horizontal values advance to the left.
/// </summary>
WS_EX_LAYOUTRTL = 0x00400000,
/// <summary>
/// Paints all descendants of a window in bottom-to-top painting order using double-buffering.
/// </summary>
WS_EX_COMPOSITED = 0x02000000,
/// <summary>
/// A top-level window created with this style does not become the foreground window when the user
/// clicks it. The system does not bring this window to the foreground when the user minimizes
/// or closes the foreground window.
/// </summary>
WS_EX_NOACTIVATE = 0x08000000
}
/// <summary>
/// Common extended window styles
/// </summary>
[Description("Common extended window styles")]
internal enum CommonExtendedWindowStyles : int
{
/// <summary>
/// Combines the WS_EX_CLIENTEDGE and WS_EX_WINDOWEDGE styles.
/// </summary>
WS_EX_OVERLAPPEDWINDOW = (ExtendedWindowStyles.WS_EX_WINDOWEDGE |
ExtendedWindowStyles.WS_EX_CLIENTEDGE),
/// <summary>
/// Combines the WS_EX_WINDOWEDGE, WS_EX_TOOLWINDOW, and WS_EX_TOPMOST styles.
/// </summary>
WS_EX_PALETTEWINDOW = (ExtendedWindowStyles.WS_EX_WINDOWEDGE |
ExtendedWindowStyles.WS_EX_TOOLWINDOW |
ExtendedWindowStyles.WS_EX_TOPMOST)
}
/// <summary>
/// Layered window flags
/// </summary>
[FlagsAttribute]
[Description("Layered window flags")]
internal enum LayeredWindowAttributeFlags : int
{
/// <summary>
/// Use key as a transparency color
/// </summary>
LWA_COLORKEY = 0x00000001,
/// <summary>
/// Use Alpha to determine the opacity of the layered window.
/// </summary>
LWA_ALPHA = 0x00000002
}
[FlagsAttribute]
internal enum LayeredWindowUpdateFlags : int
{
ULW_COLORKEY = 0x00000001,
ULW_ALPHA = 0x00000002,
ULW_OPAQUE = 0x00000004
}
[FlagsAttribute]
internal enum BlendOperations : byte
{
AC_SRC_OVER = 0x00,
AC_SRC_ALPHA = 0x01
}
internal enum ShowWindowStyles : short
{
SW_HIDE = 0,
SW_SHOWNORMAL = 1,
SW_NORMAL = 1,
SW_SHOWMINIMIZED = 2,
SW_SHOWMAXIMIZED = 3,
SW_MAXIMIZE = 3,
SW_SHOWNOACTIVATE = 4,
SW_SHOW = 5,
SW_MINIMIZE = 6,
SW_SHOWMINNOACTIVE = 7,
SW_SHOWNA = 8,
SW_RESTORE = 9,
SW_SHOWDEFAULT = 10,
SW_FORCEMINIMIZE = 11,
SW_MAX = 11
}
internal enum WindowMessage : int
{
WM_CREATE = 0x0001,
WM_DESTROY = 0x0002,
WM_PAINT = 0x000F,
WM_CLOSE = 0x0010,
WM_QUERYENDSESSION = 0x0011,
WM_QUIT = 0x0012,
WM_ENDSESSION = 0x0016,
WM_SETCURSOR = 0x0020,
WM_MOVE = 0x0003,
WM_SIZE = 0x0005,
WM_MOUSEMOVE = 0x0200,
WM_NCMOUSEMOVE = 0x00A0,
WM_KEYDOWN = 0x0100,
WM_SYSKEYDOWN = 0x0104,
WM_KEYUP = 0x0101,
WM_CHAR = 0x0102,
WM_SYSCHAR = 0x0106,
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_LBUTTONDBLCLK = 0x0203,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205,
WM_RBUTTONDBLCLK = 0x0206,
WM_MBUTTONDOWN = 0x0207,
WM_MBUTTONUP = 0x0208,
WM_MBUTTONDBLCLK = 0x0209,
WM_MOUSEWHEEL = 0x020A,
WM_MOUSEHOVER = 0x02A1,
WM_MOUSELEAVE = 0x02A3,
WM_NCLBUTTONDOWN = 0x00A1,
WM_NCLBUTTONUP = 0x00A2,
WM_NCLBUTTONDBLCLK = 0x00A3,
WM_NCRBUTTONDOWN = 0x00A4,
WM_NCRBUTTONUP = 0x00A5,
WM_NCRBUTTONDBLCLK = 0x00A6,
WM_NCMBUTTONDOWN = 0x00A7,
WM_NCMBUTTONUP = 0x00A8,
WM_NCMBUTTONDBLCLK = 0x00A9,
WM_NCXBUTTONDOWN = 0x00AB,
WM_NCXBUTTONUP = 0x00AC,
WM_GETDLGCODE = 0x0087,
WM_NCHITTEST = 0x0084,
WM_WINDOWPOSCHANGING = 0x0046,
WM_WINDOWPOSCHANGED = 0x0047,
WM_KILLTIMER = 0x402,
WM_TIMER = 0x113,
WM_NCPAINT = 0x85,
WM_ERASEBKGND = 20,
WM_DROPFILES = 0x233,
WM_MOUSEACTIVATE = 0x0021,
WM_ACTIVATE = 0x0006,
WM_ACTIVATEAPP = 0x001C,
WM_KILLFOCUS = 8
}
}

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namespace WindowOverlayApp
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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# Vivado Dark Mode
This will eventually become a program to make any windows application dark mode, stay tuned.
This demo uses the Windows magnification API to invert a window and make it dark mode.
## Bugs/Notes
- When switching windows, it will momentarily flash. This is because of some latency in handling the window foreground event, I am not sure if it is possible to improve on this to make it less noticeable.
- Currently this handles sub-windows (such as save dialogs) by making the magnification window have the maximum Z order. This simplifies things, but also means if another window is over the active window it too will be inverted
- Creating magnification lenses for each window with the Z height 1 above the relavant window would fix this issue.
## License
[karna-magnification](https://github.com/perevoznyk/karna-magnification?tab=MPL-2.0-1-ov-file#readme) is licensed under the MPL 2.0. See `LICENSE_Karna.Magnification`
This demo is licensed under GPL-3.0

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35303.130
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{FBF6A264-2DC0-4F26-9ED3-074C1C12B402}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FBF6A264-2DC0-4F26-9ED3-074C1C12B402}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FBF6A264-2DC0-4F26-9ED3-074C1C12B402}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FBF6A264-2DC0-4F26-9ED3-074C1C12B402}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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SolutionGuid = {75F5EFC7-D68A-4088-8875-411C0C0EBFAA}
EndGlobalSection
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