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Day 22 (Part 1 only) solutions
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133
22/22-1.c
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133
22/22-1.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#define SPACE_RANGE 50
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#define RANGE_BUF 512
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typedef struct
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{
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int x;
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int y;
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} VECTOR2;
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typedef struct
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{
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int x;
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int y;
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int z;
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} VECTOR3;
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typedef struct
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{
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int start;
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int end;
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} RANGE2;
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typedef struct
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{
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RANGE2 xrange;
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RANGE2 yrange;
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RANGE2 zrange;
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} RANGE3;
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typedef enum
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{
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ON,
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OFF
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} CUBE_STATE;
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typedef struct
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{
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RANGE3 range;
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CUBE_STATE state;
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} CUBE_RANGE3;
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RANGE3 _SPACE_RANGE = {{-SPACE_RANGE, SPACE_RANGE}, {-SPACE_RANGE, SPACE_RANGE}, {-SPACE_RANGE, SPACE_RANGE}};
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#define RANGE2_IN_RANGE2(first, second) ((first).start >= (second).start && (second).end >= (first).end)
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#define RANGE3_IN_RANGE3(first, second) (RANGE2_IN_RANGE2((first).xrange, (second).xrange) && \
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RANGE2_IN_RANGE2((first).yrange, (second).yrange) && \
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RANGE2_IN_RANGE2((first).zrange, (second).zrange))
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#define VECTOR3_IN_RANGE3(vector, range) ((vector).x >= (range).xrange.start && (vector).x <= (range).xrange.end && \
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(vector).y >= (range).yrange.start && (vector).y <= (range).yrange.end && \
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(vector).z >= (range).zrange.start && (vector).z <= (range).zrange.end)
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#define RANGE3_VOLUME(range) (((range).xrange.end - (range).xrange.start) * \
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((range).yrange.end - (range).yrange.start) * \
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((range).zrange.end - (range).zrange.start))
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#define ITER_RANGE3(range, vx, vy, vz) \
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for (int vx = (range).xrange.start; (vx) <= (range).xrange.end; (vx)++) \
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for (int vy = (range).yrange.start; (vy) <= (range).yrange.end; (vy)++) \
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for (int vz = (range).zrange.start; (vz) <= (range).zrange.end; (vz)++)
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#define MIN(x, y) ((x) < (y) ? (x) : (y))
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#define MAX(x, y) ((x) > (y) ? (x) : (y))
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RANGE3 intersection(RANGE3 range1, RANGE3 range2)
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{
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RANGE3 intersection_range = {
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{MAX(range1.xrange.start, range2.xrange.start), MIN(range1.xrange.end, range2.xrange.end)},
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{MAX(range1.yrange.start, range2.yrange.start), MIN(range1.yrange.end, range2.yrange.end)},
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{MAX(range1.zrange.start, range2.zrange.start), MIN(range1.zrange.end, range2.zrange.end)},
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};
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return intersection_range;
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}
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int scan_range(FILE *p_file, char *state, RANGE3 *range)
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{
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return fscanf(p_file, "%s x=%d..%d,y=%d..%d,z=%d..%d\n",
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state, &range->xrange.start, &range->xrange.end, &range->yrange.start, &range->yrange.end, &range->zrange.start, &range->zrange.end);
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}
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int main(int argc, char const *argv[])
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{
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FILE *p_file = fopen("input", "r");
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char buf[BUFSIZ];
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RANGE3 range;
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CUBE_RANGE3 ranges[RANGE_BUF];
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int ranges_size = 0;
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while (scan_range(p_file, buf, &range) == 7)
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{
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if (RANGE3_IN_RANGE3(range, _SPACE_RANGE))
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{
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ranges[ranges_size].range = range;
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ranges[ranges_size].state = strcmp(buf, "on") == 0 ? ON : OFF;
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ranges_size++;
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}
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}
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int on_count = 0;
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for (size_t i = 0; i < ranges_size; i++)
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{
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// if (ranges[i].state == OFF)
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// continue;
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ITER_RANGE3(ranges[i].range, x, y, z)
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{
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VECTOR3 point = {x, y, z};
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bool covered = false;
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CUBE_STATE previous_state = OFF;
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for (size_t j = 0; j < i; j++)
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{
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if (VECTOR3_IN_RANGE3(point, ranges[j].range))
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{
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covered = true;
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previous_state = ranges[j].state;
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}
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}
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if (!covered && ranges[i].state == ON || previous_state != ranges[i].state)
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{
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on_count += ranges[i].state == OFF ? -1 : 1;
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}
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}
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RANGE3 range = ranges[i].range;
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printf("STATE %s, %d..%d %d..%d %d..%d\n",
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ranges[i].state == ON ? "ON" : "OFF", range.xrange.start, range.xrange.end, range.yrange.start, range.yrange.end, range.zrange.start, range.zrange.end);
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printf("%d\n", on_count);
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}
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return 0;
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}
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197
22/22-2_attempt.c
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197
22/22-2_attempt.c
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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// ATTEMPT USING CUBE SPLITTING.
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#define PART_2
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#define SPACE_RANGE 50
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#define RANGE_BUF 512
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#define RANGE_SET_MAX 512
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typedef struct
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{
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int x;
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int y;
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} VECTOR2;
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typedef struct
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{
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int x;
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int y;
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int z;
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} VECTOR3;
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typedef struct
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{
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int start;
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int end;
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} RANGE2;
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typedef struct
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{
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RANGE2 xrange;
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RANGE2 yrange;
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RANGE2 zrange;
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} RANGE3;
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typedef enum
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{
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ON,
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OFF
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} CUBE_STATE;
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typedef struct
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{
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RANGE3 range;
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CUBE_STATE state;
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} CUBE_RANGE3;
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// Stack won't work well because an OFF range must split ON ranges that came before it
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typedef struct
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{
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CUBE_RANGE3 *ranges;
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int size;
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} CUBE_RANGE3_SET;
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CUBE_RANGE3_SET new_rangeset()
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{
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CUBE_RANGE3_SET set;
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set.ranges = calloc(RANGE_SET_MAX, sizeof(CUBE_RANGE3));
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set.size = 0;
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return set;
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}
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RANGE3 _SPACE_RANGE = {{-SPACE_RANGE, SPACE_RANGE}, {-SPACE_RANGE, SPACE_RANGE}, {-SPACE_RANGE, SPACE_RANGE}};
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#define RANGE2_IN_RANGE2(first, second) ((first).start >= (second).start && (second).end >= (first).end)
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#define RANGE3_IN_RANGE3(first, second) (RANGE2_IN_RANGE2((first).xrange, (second).xrange) && \
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RANGE2_IN_RANGE2((first).yrange, (second).yrange) && \
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RANGE2_IN_RANGE2((first).zrange, (second).zrange))
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#define VECTOR3_IN_RANGE3(vector, range) ((vector).x >= (range).xrange.start && (vector).x <= (range).xrange.end && \
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(vector).y >= (range).yrange.start && (vector).y <= (range).yrange.end && \
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(vector).z >= (range).zrange.start && (vector).z <= (range).zrange.end)
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#define RANGE3_VOLUME(range) (((range).xrange.end - (range).xrange.start) * \
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((range).yrange.end - (range).yrange.start) * \
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((range).zrange.end - (range).zrange.start))
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#define ITER_RANGE3(range, vx, vy, vz) \
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for (int vx = (range).xrange.start; (vx) <= (range).xrange.end; (vx)++) \
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for (int vy = (range).yrange.start; (vy) <= (range).yrange.end; (vy)++) \
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for (int vz = (range).zrange.start; (vz) <= (range).zrange.end; (vz)++)
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int scan_range(FILE *p_file, char *state, RANGE3 *range)
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{
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return fscanf(p_file, "%s x=%d..%d,y=%d..%d,z=%d..%d\n",
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state, &range->xrange.start, &range->xrange.end, &range->yrange.start, &range->yrange.end, &range->zrange.start, &range->zrange.end);
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}
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int main(int argc, char const *argv[])
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{
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FILE *p_file = fopen("input", "r");
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char buf[BUFSIZ];
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RANGE3 range3_buf;
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CUBE_RANGE3_SET ranges[RANGE_BUF];
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for (size_t i = 0; i < RANGE_BUF; i++)
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ranges[i] = new_rangeset();
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int ranges_size = 0;
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while (scan_range(p_file, buf, &range3_buf) == 7)
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{
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CUBE_RANGE3 range = {
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range3_buf,
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strcmp(buf, "on") == 0 ? ON : OFF};
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// #ifndef PART_2
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if (RANGE3_IN_RANGE3(range.range, _SPACE_RANGE))
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// #endif
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{
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ranges[ranges_size].ranges[0] = range;
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ranges[ranges_size].size++;
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ranges_size++;
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// ITER_RANGE3(range.range, x, y, z)
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// {
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// VECTOR3 point = {x, y, z};
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// bool covered = false;
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// CUBE_STATE previous_state = OFF;
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// for (size_t j = 0; j < ranges_size - 1; j++)
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// {
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// if (VECTOR3_IN_RANGE3(point, ranges[j].range))
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// {
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// covered = true;
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// previous_state = ranges[j].state;
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// }
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// }
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// if (!covered && range.state == ON || previous_state != range.state)
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// {
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// on_count += range.state == OFF ? -1 : 1;
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// }
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// }
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}
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}
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for (size_t i = 0; i < ranges_size; i++)
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{
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// KEEP SPLITTING SUB-RANGES IF NECESSARY
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for (size_t j = 0; j < ranges[i].size; j++)
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{
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// ITERATE OVER PREVIOUS RANGES
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for (size_t k = 0; k < i; k++)
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{
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// AND OVER PREVIOUS SUB-RANGES
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for (size_t w = 0; w < ranges[k].size; w++)
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{
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if (ranges[k].ranges[w].state != ranges[i].ranges[j].state && RANGE3_IN_RANGE3(ranges[k].ranges[w].range, ranges[i].ranges[j].range))
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{
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RANGE3 tmp_range = ranges[i].ranges[j].range;
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RANGE3 sub_range = ranges[k].ranges[w].range;
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CUBE_STATE state = ranges[i].ranges[j].state;
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CUBE_RANGE3 buf_A = {{tmp_range.xrange, {tmp_range.yrange.start, sub_range.yrange.start}, sub_range.zrange}, state}; // A
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CUBE_RANGE3 buf_B = {{tmp_range.xrange, {sub_range.yrange.end, tmp_range.yrange.end}, sub_range.zrange}, state}; // B
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CUBE_RANGE3 buf_C = {{{tmp_range.xrange.start, sub_range.xrange.start}, {sub_range.yrange.start, sub_range.yrange.start}, sub_range.zrange}, state}; // C
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CUBE_RANGE3 buf_D = {{{sub_range.xrange.end, tmp_range.xrange.end}, {sub_range.yrange.end, sub_range.yrange.end}, sub_range.zrange}, state}; // D
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CUBE_RANGE3 buf_BOTTOM = {{tmp_range.xrange, tmp_range.yrange, {tmp_range.zrange.start, sub_range.zrange.start}}, state}; // BOTTOM
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CUBE_RANGE3 buf_TOP = {{tmp_range.xrange, tmp_range.yrange, {sub_range.zrange.end, tmp_range.zrange.end}}, state}; // TOP
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ranges[i].ranges[j] = buf_A;
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ranges[i].ranges[ranges[i].size] = buf_B;
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ranges[i].size++;
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ranges[i].ranges[ranges[i].size] = buf_C;
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ranges[i].size++;
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ranges[i].ranges[ranges[i].size] = buf_D;
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ranges[i].size++;
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ranges[i].ranges[ranges[i].size] = buf_BOTTOM;
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ranges[i].size++;
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ranges[i].ranges[ranges[i].size] = buf_TOP;
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ranges[i].size++;
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}
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}
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}
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}
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}
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int vol = 0;
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for (size_t i = 0; i < ranges_size; i++)
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{
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for (size_t j = 0; j < ranges[i].size; j++)
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{
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vol += RANGE3_VOLUME(ranges[i].ranges[j].range);
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}
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}
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printf("%d\n", vol);
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// for (size_t i = 0; i < ranges_size; i++)
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// {
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// // if (ranges[i].state == OFF)
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// // continue;
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// RANGE3 range = ranges[i].range;
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// printf("STATE %s, %d..%d %d..%d %d..%d\n",
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// ranges[i].state == ON ? "ON" : "OFF", range.xrange.start, range.xrange.end, range.yrange.start, range.yrange.end, range.zrange.start, range.zrange.end);
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// }
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return 0;
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}
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