--[[ Copyright (c) 2020 npc_strider * For direct use of code or graphics, credit is appreciated. See LICENSE.txt for more information. * This mod may contain modified code sourced from base/core Factorio * * data.lua * Recipes!! --]] require("util") local function make_wreck_item(name,order) return { type = "item", name = name.."-player", icon = "__base__/graphics/icons/"..name..".png", icon_size = 64, icon_mipmaps = 4, subgroup = "crash-site", order = "z[crash-site-spaceship]-"..order, place_result = name.."-player", stack_size = 1, flags = {"hidden"} } end local entity = { {"crash-site-generator","electric-energy-interface"}, {"crash-site-lab-repaired","lab"} } for i=1,2 do entity[#entity+1] = {"crash-site-assembling-machine-"..i.."-repaired","assembling-machine"} entity[#entity+1] = {"crash-site-chest-"..i,"container"} end for i=1, #entity do local e = entity[i] local newname = e[1].."-player" local entity_player = util.table.deepcopy(data.raw[e[2]][e[1]]) entity_player.name = newname if e[1] == "crash-site-generator" then entity_player.energy_source = { type = "electric", buffer_capacity = "2.5MJ", usage_priority = "tertiary", input_flow_limit = "0kW", output_flow_limit = "200kW" } entity_player.energy_production = "200kW" entity_player.energy_usage = "0kW" end entity_player.flags = {"placeable-neutral", "placeable-player", "player-creation", "not-rotatable"} -- I think all of them aren't rotatable - need to check some time entity_player.localised_name = {"entity-name."..e[1]} if entity_player.minable and not entity_player.minable.result then entity_player.minable.result = newname else entity_player.minable = {mining_time = 0.2, result = newname} end local split = {} for match in (newname.."-"):gmatch("(.-)-") do split[#split+1] = match end local item_player item_player = util.table.deepcopy(data.raw["item"][e[1]]) item_player.name = newname item_player.place_result = newname data:extend({entity_player,item_player}) end