v0.5.0: artillery toggle, grid overlay, max rate and tree killer
Fixed issue with nanobots
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@ -1,11 +1,13 @@
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---------------------------------------------------------------------------------------------------
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||||
Version: 0.5.0
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||||
Date: 22. 03. 2019
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||||
Date: 23. 03. 2019
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||||
Features:
|
||||
- Add selection tool to disable rail artillery
|
||||
- Add a shortcut for the tree/rock deconstruction planner
|
||||
- Customizable tile grid overlay, with adjustable widths & more
|
||||
- Add mod support for max rate calculator
|
||||
Bugfixes:
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||||
- Fixed conflict with Nanobots mod
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- Fixed conflict with Nanobots mod. When both are installed the Nanobots mod takes priority over this mod.
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||||
---------------------------------------------------------------------------------------------------
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Version: 0.4.0
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Date: 10. 03. 2019
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|
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@ -66,45 +66,14 @@ local function toggle_light(player)
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end
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end
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local function shortcut_type(event)
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||||
local prototype_name = event.prototype_name
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||||
if not game.active_mods["Nanobots"] then
|
||||
if prototype_name == "night-vision-equipment" then
|
||||
update_state(event, "night-vision-equipment")
|
||||
return
|
||||
elseif prototype_name == "belt-immunity-equipment" then
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||||
update_state(event, "belt-immunity-equipment")
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||||
return
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elseif prototype_name == "active-defense-equipment" then
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||||
update_state(event, "active-defense-equipment")
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||||
return
|
||||
end
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||||
end
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if prototype_name == "flashlight-toggle" then
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||||
toggle_light(game.players[event.player_index])
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||||
elseif prototype_name == "big-zoom" then
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||||
local player = game.players[event.player_index]
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||||
if settings.global["disable-zoom"].value == true then
|
||||
player.zoom = settings.get_player_settings(player)["zoom-level"].value
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||||
else
|
||||
player.print({"", {"error.error-message-box-title"}, ": ", {"controls.alt-zoom-out"}, " ", {"gui-mod-info.status-disabled"}})
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||||
end
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||||
elseif prototype_name == "signal-flare" then
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||||
local player = game.players[event.player_index]
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if settings.global["disable-zoom"].value == true then
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player.force.print({"", "[img=virtual-signal.signal-danger] [color=1,0.1,0.1]", {"entity-name.player"}, " " .. player.name .. " [gps=" .. math.floor(player.position.x+0.5) .. "," .. math.floor(player.position.y+0.5) .. "][/color] [img=virtual-signal.signal-danger]"})
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else
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player.print({"", {"error.error-message-box-title"}, ": ", {"technology-name.military"}, " ", {"entity-name.beacon"}, " ", {"gui-mod-info.status-disabled"}})
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end
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end
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||||
end
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local function update_inventory(event) -- removes spare remotes
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local item_prototypes = game.item_prototypes
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local inventory = game.players[event.player_index].get_inventory(defines.inventory.player_main)
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if inventory and inventory.valid then
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inventory.remove("artillery-targeting-remote")
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inventory.remove("artillery-jammer-tool")
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inventory.remove("discharge-defense-remote")
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inventory.remove("shortcuts-deconstruction-planner")
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if item_prototypes["resource-monitor"] then
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inventory.remove("resource-monitor")
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end
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@ -215,31 +184,118 @@ local function artillery_swap(wagon,new_name)
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local damage = wagon.damage_dealt
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local health = wagon.health
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wagon.destroy()
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local new_wagon = game.surfaces[surface].create_entity{name=new_name, position=position, direction=direction, force=force, kills=kills, damage=damage, create_build_effect_smoke=false}
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local new_wagon = game.surfaces[surface].create_entity{name=new_name, position=position, direction=direction, force=force, create_build_effect_smoke=false}
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if new_wagon then
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new_wagon.kills = kills
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new_wagon.damage_dealt = damage
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new_wagon.health = health
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for i=1,(#shellcount) do
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if new_wagon.can_insert({name=shellname[i],count=shellcount[i]}) == true then
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||||
new_wagon.insert({name=shellname[i],count=shellcount[i]})
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||||
end
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||||
end
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else
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game.print("ERROR: Artillery wagon failed to convert (this is not supposed to occur)")
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end
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return new_wagon
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end
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local function jam_artillery(event)
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||||
if event.item == "artillery-jammer-tool" and event.entities ~= nil then
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local player = game.players[event.player_index]
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local i = 0
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local j = 0
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for _, wagon in pairs(event.entities) do
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local name = wagon.name
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if wagon.valid and wagon.type == "artillery-wagon" and not (string.sub(name,1,9) == "disabled-") then
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i=i+1
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local new_name = ("disabled-" .. name)
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||||
local new_wagon = artillery_swap(wagon,new_name)
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rendering.draw_sprite{sprite="virtual-signal.signal-disabled", x_scale=1.5, y_scale=1.5, target_offset={0.0,-0.5}, render_layer="entity-info-icon", target=new_wagon, surface=new_wagon.surface, forces={new_wagon.force}}
|
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elseif wagon.valid and wagon.type == "artillery-wagon" and (string.sub(name,1,9) == "disabled-") then
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||||
j=j+1
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||||
local new_name = (string.sub(name,10,#name))
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||||
artillery_swap(wagon,new_name)
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||||
end
|
||||
end
|
||||
if game.is_multiplayer() == true then
|
||||
if i ~= 0 and j == 0 then
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has disabled " .. i .. " artillery wagons")
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||||
elseif i == 0 and j ~= 0 then
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " artillery wagons")
|
||||
elseif i ~= 0 and j ~= 0 then
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||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " and disabled " .. i .. " artillery wagons")
|
||||
end
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||||
end
|
||||
end
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||||
end
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||||
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||||
local function draw_grid(player_index)
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||||
local player = game.players[player_index]
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||||
if global.shortcuts_grid[player_index] == nil then
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||||
global.shortcuts_grid[player_index] = {}
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||||
end
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-- game.print(#global.shortcuts_grid[player_index])
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if #global.shortcuts_grid[player_index] == 0 then
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||||
player.set_shortcut_toggled("draw-grid", true)
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-- Opts
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||||
local settings = settings.get_player_settings(player)
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||||
local radius = settings["grid-radius"].value
|
||||
local step = settings["grid-step"].value
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||||
local thinn_width = settings["grid-line-width"].value
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||||
local thicc_width = settings["grid-chunk-line-width"].value
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||||
local chunk_align = settings["grid-chunk-align"].value
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||||
local ground_grid = settings["grid-ground"].value
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||||
local center_x = math.floor(player.position.x)
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||||
local center_y = math.floor(player.position.y)
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||||
if chunk_align == true then
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center_x = math.floor(player.position.x/32)*32
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||||
center_y = math.floor(player.position.y/32)*32
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||||
end
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-- game.print(center_x .. ", " .. center_y)
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for i=-radius,(radius),step do
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if (center_x+i) % 32 == 0 then
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width = thicc_width
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else
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width = thinn_width
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||||
end
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local line = rendering.draw_line{
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||||
color = {r = 0, g = 0, b = 0, a = 1},
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width = width,
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from = {center_x+i,center_y+radius},
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to = {center_x+i,center_y-radius},
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||||
surface = player.surface,
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||||
players = {player},
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draw_on_ground = ground_grid
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||||
}
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||||
global.shortcuts_grid[player_index][#global.shortcuts_grid[player_index]+1] = line
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||||
if (center_y+i) % 32 == 0 then
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width = thicc_width
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else
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||||
width = thinn_width
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||||
end
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||||
local line = rendering.draw_line{
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||||
color = {r = 0, g = 0, b = 0, a = 1},
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width = width,
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from = {center_x+radius,center_y+i},
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to = {center_x-radius,center_y+i},
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-- from = {center_x+radius,center_y+i}, -- this looks pretty cool (although not a grid)
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-- to = {center_x-i,center_y+radius},
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surface = player.surface,
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players = {player},
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draw_on_ground = ground_grid
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||||
}
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global.shortcuts_grid[player_index][#global.shortcuts_grid[player_index]+1] = line
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||||
end
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else
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player.set_shortcut_toggled("draw-grid", false)
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local grid = global.shortcuts_grid[player_index]
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for i=1,(#grid) do
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rendering.destroy(grid[i])
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grid[i] = nil
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||||
end
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||||
end
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||||
end
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@ -250,6 +306,9 @@ local function initialize()
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if global.shortcuts_armor == nil then
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global.shortcuts_armor = {}
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||||
end
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if global.shortcuts_grid == nil then
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global.shortcuts_grid = {}
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||||
end
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||||
end
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script.on_event(defines.events.on_player_armor_inventory_changed, function(event)
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@ -268,6 +327,49 @@ script.on_event(defines.events.on_player_removed_equipment, function(event)
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|||
end
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||||
end)
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||||
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||||
local function shortcut_type(event)
|
||||
local prototype_name = event.prototype_name
|
||||
if not game.active_mods["Nanobots"] then
|
||||
if prototype_name == "night-vision-equipment" then
|
||||
update_state(event, "night-vision-equipment")
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return
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elseif prototype_name == "belt-immunity-equipment" then
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||||
update_state(event, "belt-immunity-equipment")
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||||
return
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elseif prototype_name == "active-defense-equipment" then
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||||
update_state(event, "active-defense-equipment")
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||||
return
|
||||
end
|
||||
end
|
||||
if prototype_name == "big-zoom" then
|
||||
local player = game.players[event.player_index]
|
||||
if settings.global["disable-zoom"].value == true then
|
||||
player.zoom = settings.get_player_settings(player)["zoom-level"].value
|
||||
else
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player.print({"", {"error.error-message-box-title"}, ": ", {"controls.alt-zoom-out"}, " ", {"gui-mod-info.status-disabled"}})
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||||
end
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elseif prototype_name == "draw-grid" then
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draw_grid(event.player_index)
|
||||
elseif prototype_name == "tree-killer" then
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||||
local player = game.players[event.player_index]
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||||
if player.cursor_stack.valid_for_read == false then
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||||
if player.cursor_stack.can_set_stack({name="shortcuts-deconstruction-planner"}) then
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||||
player.cursor_stack.set_stack({name="shortcuts-deconstruction-planner"})
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||||
player.cursor_stack.trees_and_rocks_only = true
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||||
end
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||||
end
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||||
elseif prototype_name == "flashlight-toggle" then
|
||||
toggle_light(game.players[event.player_index])
|
||||
elseif prototype_name == "signal-flare" then
|
||||
local player = game.players[event.player_index]
|
||||
if settings.global["disable-zoom"].value == true then
|
||||
player.force.print({"", "[img=virtual-signal.signal-danger] [color=1,0.1,0.1]", {"entity-name.player"}, " " .. player.name .. " [gps=" .. math.floor(player.position.x+0.5) .. "," .. math.floor(player.position.y+0.5) .. "][/color] [img=virtual-signal.signal-danger]"})
|
||||
else
|
||||
player.print({"", {"error.error-message-box-title"}, ": ", {"technology-name.military"}, " ", {"entity-name.beacon"}, " ", {"gui-mod-info.status-disabled"}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
script.on_event(defines.events.on_lua_shortcut, shortcut_type)
|
||||
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, update_inventory)
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||||
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@ -288,4 +390,5 @@ end)
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|||
script.on_event(defines.events.on_player_selected_area, jam_artillery)
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||||
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||||
script.on_init(initialize)
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||||
script.on_configuration_changed(initialize)
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||||
script.on_configuration_changed(initialize)
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||||
commands.add_command("shortcuts_initialize_variables", "debug: ensure that all global tables are not nil (should not happen in a normal game)", initialize)
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@ -146,4 +146,9 @@ for i=1,(#disabled_turret),1 do
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|||
if disabled_turret_item[i] then
|
||||
data:extend({disabled_turret_item[i]})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local decon_spec = util.table.deepcopy(data.raw["deconstruction-item"]["deconstruction-planner"])
|
||||
decon_spec.name = "shortcuts-deconstruction-planner"
|
||||
decon_spec.localised_name = {"item-name.deconstruction-planner"}
|
||||
data:extend({decon_spec})
|
BIN
Shortcuts/graphics/artillery-jammer-remote-x24-white.png
Normal file
After Width: | Height: | Size: 928 B |
BIN
Shortcuts/graphics/artillery-jammer-remote-x24.png
Normal file
After Width: | Height: | Size: 875 B |
BIN
Shortcuts/graphics/artillery-jammer-remote-x32-white.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
Shortcuts/graphics/artillery-jammer-remote-x32.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
Shortcuts/graphics/artillery-jammer-remote.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
Shortcuts/graphics/grid-x24-white.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
Shortcuts/graphics/grid-x24.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
Shortcuts/graphics/grid-x32-white.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
Shortcuts/graphics/grid-x32.png
Normal file
After Width: | Height: | Size: 317 B |
BIN
Shortcuts/graphics/max-rate-calculator-x24-white.png
Normal file
After Width: | Height: | Size: 328 B |
BIN
Shortcuts/graphics/max-rate-calculator-x24.png
Normal file
After Width: | Height: | Size: 286 B |
BIN
Shortcuts/graphics/max-rate-calculator-x32-white.png
Normal file
After Width: | Height: | Size: 403 B |
BIN
Shortcuts/graphics/max-rate-calculator-x32.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
Shortcuts/graphics/tree-killer-x24-white.png
Normal file
After Width: | Height: | Size: 466 B |
BIN
Shortcuts/graphics/tree-killer-x24.png
Normal file
After Width: | Height: | Size: 470 B |
BIN
Shortcuts/graphics/tree-killer-x32-white.png
Normal file
After Width: | Height: | Size: 474 B |
BIN
Shortcuts/graphics/tree-killer-x32.png
Normal file
After Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.1 KiB |
|
@ -6,5 +6,5 @@
|
|||
"author": "npc_strider(morley376)",
|
||||
"contact": "",
|
||||
"homepage": "http://steamcommunity.com/id/morley376",
|
||||
"description": "Adds in a shortcut button for the artillery remote discharge defense remote, and toggles for night-vision-equipment, belt-immunity-equipment, personal-laser-defense and the player lamp. Shortcuts also for YARM, orbital ion cannon and outpost planner. Suggest any new shortcut ideas to the discussion page."
|
||||
"description": "Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment and the player lamp. Additionally adds in a customizable grid overlay, far zoom and a artillery wagon toggle. Mod support for YARM, orbital ion cannon, outpost planner and max rate calculator. Suggest any new shortcut ideas to the discussion page."
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
data:extend({
|
||||
-- player
|
||||
{
|
||||
type = "double-setting",
|
||||
name = "zoom-level",
|
||||
|
@ -8,6 +9,54 @@ data:extend({
|
|||
minimum_value = 0.0,
|
||||
maximum_value = 16.0,
|
||||
},
|
||||
{
|
||||
type = "double-setting",
|
||||
name = "grid-chunk-line-width",
|
||||
localised_name = {"", {"gui.grid"}, " Chunk ", {"gui-map-editor-tool.line-selection"}, " ", {"gui-map-generator.map-width"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = 5,
|
||||
minimum_value = 0.0
|
||||
},
|
||||
{
|
||||
type = "double-setting",
|
||||
name = "grid-line-width",
|
||||
localised_name = {"", {"gui.grid"}, " ", {"gui-map-editor-tool.line-selection"}, " ", {"gui-map-generator.map-width"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = 0.25,
|
||||
minimum_value = 0.0
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "grid-chunk-align",
|
||||
localised_name = {"", {"gui.grid"}, " ", {"gui-map-editor-clone-editor.snap-to-chunk"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = true
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "grid-ground",
|
||||
localised_name = {"", {"gui-graphics-settings.graphics-quality-low"}, " ", {"gui.grid"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = true
|
||||
},
|
||||
{
|
||||
type = "int-setting",
|
||||
name = "grid-radius",
|
||||
localised_name = {"", {"gui.grid"}, " ", {"description.range"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = 128,
|
||||
minimum_value = 0
|
||||
},
|
||||
{
|
||||
type = "int-setting",
|
||||
name = "grid-step",
|
||||
localised_name = {"", {"gui.grid"}, " ", {"gui-map-generator.scale"}},
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = 1,
|
||||
minimum_value = 0
|
||||
},
|
||||
|
||||
-- server
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "disable-zoom",
|
||||
|
|
|
@ -4,11 +4,11 @@ data:extend(
|
|||
{
|
||||
type = "selection-tool",
|
||||
name = "artillery-jammer-tool",
|
||||
icon = "__base__/graphics/icons/deconstruction-planner.png",
|
||||
icon = "__Shortcuts__/graphics/artillery-jammer-remote.png",
|
||||
icon_size = 32,
|
||||
flags = {"hidden"},
|
||||
subgroup = "other",
|
||||
order = "c[automated-construction]-a[deconstruction-planner]",
|
||||
order = "c[automated-construction]-a[artillery-jammer-tool]",
|
||||
stack_size = 1,
|
||||
stackable = false,
|
||||
selection_color = { r = 1, g = 0, b = 0 },
|
||||
|
@ -18,14 +18,15 @@ data:extend(
|
|||
selection_cursor_box_type = "copy",
|
||||
alt_selection_cursor_box_type = "copy",
|
||||
entity_type_filters = {"artillery-wagon"},
|
||||
tile_filters = {},
|
||||
tile_filters = {"lab-dark-1"},
|
||||
entity_filter_mode = "whitelist",
|
||||
tile_filter_mode = "whitelist",
|
||||
alt_entity_type_filters = {"artillery-wagon"},
|
||||
alt_tile_filters = {},
|
||||
alt_tile_filters = {"lab-dark-1"},
|
||||
alt_entity_filter_mode = "whitelist",
|
||||
alt_tile_filter_mode = "whitelist",
|
||||
show_in_library = false
|
||||
show_in_library = false,
|
||||
always_include_tiles = false
|
||||
},
|
||||
-- all shortcuts
|
||||
{
|
||||
|
@ -62,6 +63,106 @@ data:extend(
|
|||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "draw-grid",
|
||||
order = "a[draw-grid]",
|
||||
action = "lua",
|
||||
localised_name = {"gui.grid"},
|
||||
style = "blue",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/grid-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/grid-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/grid-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "artillery-jammer-remote",
|
||||
order = "a[artillery-jammer-remote]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"", {"gui-mod-info.toggle"}, " ", {"entity-name.artillery-wagon"}, " ", {"damage-type-name.fire"}},
|
||||
technology_to_unlock = "artillery",
|
||||
item_to_create = "artillery-jammer-tool",
|
||||
style = "red",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/artillery-jammer-remote-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/artillery-jammer-remote-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/artillery-jammer-remote-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "tree-killer",
|
||||
order = "a[tree-killer]",
|
||||
action = "lua",
|
||||
localised_name = {"", {"item-name.deconstruction-planner"}, " (", {"gui-deconstruction.whitelist-trees-and-rocks"}, ")"},
|
||||
technology_to_unlock = "construction-robotics",
|
||||
style = "red",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/tree-killer-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/tree-killer-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/tree-killer-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "discharge-defense-remote",
|
||||
|
@ -340,7 +441,7 @@ data:extend(
|
|||
style = "blue",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x32-white.png",
|
||||
filename = "__Shortcuts__/graphics/max-rate-calculator-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
|
@ -348,7 +449,7 @@ data:extend(
|
|||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24.png",
|
||||
filename = "__Shortcuts__/graphics/max-rate-calculator-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
|
@ -356,7 +457,7 @@ data:extend(
|
|||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24-white.png",
|
||||
filename = "__Shortcuts__/graphics/max-rate-calculator-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
|
|