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0.7.4: Fix for 0.17.35 player/character naming conventions and equipment
bugs
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@ -1,3 +1,11 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.7.4
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Date: 2019-05-06
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Bugfixes:
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- Removed redundant AAI shortcuts (The recipe hiding functionality is still functional for this mod as it still creates recipes even though the shortcut can create infinite remotes)
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- Fixed valid issue for equipment
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- Fixed issue with new 0.17.35 player/character naming conventions
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---------------------------------------------------------------------------------------------------
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Version: 0.7.3
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Date: 2019-04-15
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2
Shortcuts/clean_changelog.sh
Normal file
2
Shortcuts/clean_changelog.sh
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@ -0,0 +1,2 @@
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sed -i -e 's/\t/ /g' -e 's/\s*$//' changelog.txt
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#from factorioforums: https://forums.factorio.com/viewtopic.php?f=25&t=67140
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@ -10,7 +10,7 @@ require("util")
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local function update_armor(event)
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local player = game.players[event.player_index]
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local power_armor = player.get_inventory(defines.inventory.player_armor)
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local power_armor = player.get_inventory(defines.inventory.character_armor)
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if power_armor and power_armor ~= nil and power_armor.valid then
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if power_armor[1].valid_for_read then
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if power_armor[1].grid and power_armor[1].grid.valid and power_armor[1].grid.width > 0 then
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@ -88,40 +88,6 @@ local function toggle_rail(player)
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end
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end
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-- local function update_inventory(event) -- removes spare remotes
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-- local item_prototypes = game.item_prototypes
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-- local inventory = game.players[event.player_index].get_inventory(defines.inventory.player_main)
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-- if inventory and inventory.valid then
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-- if settings.startup["artillery-targeting-remote"].value == true then
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-- inventory.remove("artillery-targeting-remote")
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-- end
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-- if settings.startup["artillery-jammer-remote"].value == true then
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-- inventory.remove("artillery-jammer-tool")
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-- end
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-- if settings.startup["discharge-defense-remote"].value == true then
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-- inventory.remove("discharge-defense-remote")
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-- end
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-- if settings.startup["tree-killer"].value == true then
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-- inventory.remove("shortcuts-deconstruction-planner")
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-- end
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-- if item_prototypes["resource-monitor"] and settings.startup["resource-monitor"].value == true then
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-- inventory.remove("resource-monitor")
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-- end
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-- if item_prototypes["outpost-builder"] and settings.startup["outpost-builder"].value == true then
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-- inventory.remove("outpost-builder")
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-- end
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-- if item_prototypes["ion-cannon-targeter"] and settings.startup["ion-cannon-targeter"].value == true then
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-- inventory.remove("ion-cannon-targeter")
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-- end
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-- if item_prototypes["max-rate-calculator"] and settings.startup["max-rate-calculator"].value == true then
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-- inventory.remove("max-rate-calculator")
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-- end
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-- if item_prototypes["module-inserter"] and settings.startup["module-inserter"].value == true then
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-- inventory.remove("module-inserter")
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-- end
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-- end
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-- end
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local function false_shortcuts(player) -- disables things
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if settings.startup["night-vision-equipment"].value == true then
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player.set_shortcut_available("night-vision-equipment", false)
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@ -157,14 +123,17 @@ local function reset_state(event, toggle) -- verifies placement of equipment and
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update_armor(event)
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local player = game.players[event.player_index]
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local grid = global.shortcuts_armor[game.players[event.player_index].index]
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if grid then
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if grid and grid.valid then
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local equipment = event.equipment
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if equipment and toggle == 1 then --place
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local type = equipment.type
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if type == "night-vision-equipment" or type == "belt-immunity-equipment" or (type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil) then
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for _, equipment in pairs(grid.equipment) do
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if equipment.valid and equipment.type == type then
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enable_it(player, equipment, grid, type)
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local setting = settings.startup[type]
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if setting and setting.value then
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for _, equipment in pairs(grid.equipment) do -- Enable all of a type of equipment, even if only one is placed in the grid.
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if equipment.valid and equipment.type == type then
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enable_it(player, equipment, grid, type)
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end
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end
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end
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end
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@ -172,21 +141,24 @@ local function reset_state(event, toggle) -- verifies placement of equipment and
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local type = game.equipment_prototypes[equipment].type
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local name = game.equipment_prototypes[equipment].name
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if type == "night-vision-equipment" or type == "belt-immunity-equipment" or type == "active-defense-equipment" then
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local value = false
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for _, equipment in pairs(grid.equipment) do
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if equipment.type == type and equipment.valid then
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if type ~= "active-defense-equipment" then
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value = true
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break
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elseif type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil then
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value = true
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break
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local setting = settings.startup[type]
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if setting and setting.value then
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local value = false
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for _, equipment in pairs(grid.equipment) do
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if equipment.type == type and equipment.valid then
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if type ~= "active-defense-equipment" then
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value = true
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break
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elseif type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil then
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value = true
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break
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end
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end
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end
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end
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if value == false then
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player.set_shortcut_available(type, false)
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player.set_shortcut_toggled(type, false)
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if value == false then
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player.set_shortcut_available(type, false)
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player.set_shortcut_toggled(type, false)
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end
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end
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end
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elseif toggle == 0 then --armor place
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@ -194,7 +166,10 @@ local function reset_state(event, toggle) -- verifies placement of equipment and
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for _, equipment in pairs(grid.equipment) do
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local type = equipment.type
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if equipment.valid and type == "night-vision-equipment" or type == "belt-immunity-equipment" or (type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil) then
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enable_it(player, equipment, grid, equipment.type)
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local setting = settings.startup[type]
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if setting and setting.value then
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enable_it(player, equipment, grid, equipment.type)
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end
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end
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end
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end
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@ -54,10 +54,10 @@ if mods["ModuleInserter"] and data.raw["selection-tool"]["module-inserter"] and
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hide_the_remote("module-inserter", "construction-robotics", data.raw["selection-tool"]["module-inserter"])
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end
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if mods["aai-programmable-vehicles"] then
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if settings.startup["unit-remote-control"].value == true and data.raw["selection-tool"]["unit-remote-control"] then
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if --[[settings.startup["unit-remote-control"].value == true and]] data.raw["selection-tool"]["unit-remote-control"] then
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hide_the_remote("unit-remote-control", nil, data.raw["selection-tool"]["unit-remote-control"])
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end
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if settings.startup["path-remote-control"].value == true and data.raw["selection-tool"]["path-remote-control"] then
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if --[[settings.startup["path-remote-control"].value == true and]] data.raw["selection-tool"]["path-remote-control"] then
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hide_the_remote("path-remote-control", nil, data.raw["selection-tool"]["path-remote-control"])
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end
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end
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@ -1,10 +1,11 @@
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{
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"name": "Shortcuts",
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"version": "0.7.3",
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"version": "0.7.4",
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"factorio_version": "0.17",
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"title": "Shortcuts",
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"author": "npc_strider(morley376)",
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"contact": "",
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"homepage": "http://steamcommunity.com/id/morley376",
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"dependencies": ["base >= 0.17.35"],
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"description": "Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Additionally adds in a customizable grid overlay, far zoom and a artillery wagon toggle. See mod portal FAQ page for a full list of shortcuts and supported mods. Suggest any new shortcut ideas to the discussion page."
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}
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@ -194,6 +194,7 @@ data:extend({
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})
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-- Since we cannot conditionally extend mod settings, we have to implement them whether the mod is enabled or not :(
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-- This can break the localization of the shortcut if the mod is not installed
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data:extend(
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{
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{
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@ -202,25 +203,25 @@ data:extend(
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localised_name = {"", {"item-name.resource-monitor"}, " ", {"gui-mod-info.toggle"}, " (LEGACY YARM)"},
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localised_description = {"", {""}, "Disable specific shortcuts to free up space for other modded shortcuts, or to slightly increase performance and load time."},
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setting_type = "startup",
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default_value = true,
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default_value = false,
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order = "zz"
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},
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{
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type = "bool-setting",
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name = "path-remote-control",
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localised_name = {"", {"item-name.path-remote-control"}, " ", {"gui-mod-info.toggle"}},
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localised_name = {"", {"item-name.path-remote-control"}, " ", {"gui-mod-info.toggle"}, " (LEGACY AAI)"},
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localised_description = {"", {""}, "Disable specific shortcuts to free up space for other modded shortcuts, or to slightly increase performance and load time."},
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setting_type = "startup",
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default_value = true,
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default_value = false,
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order = "zz"
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},
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{
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type = "bool-setting",
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name = "unit-remote-control",
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localised_name = {"", {"item-name.unit-remote-control"}, " ", {"gui-mod-info.toggle"}},
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localised_name = {"", {"item-name.unit-remote-control"}, " ", {"gui-mod-info.toggle"}, " (LEGACY AAI)"},
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localised_description = {"", {""}, "Disable specific shortcuts to free up space for other modded shortcuts, or to slightly increase performance and load time."},
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setting_type = "startup",
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default_value = true,
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default_value = false,
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order = "zz"
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},
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{
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