mirror of
https://github.com/peter-tanner/factorio-shortcuts.git
synced 2024-11-30 11:10:22 +08:00
0.3.0pre: fix nanobots conflict, add artillery disable, max rate support
TODO: graphics for the new shortcuts and add wire cutters for the mod portal release
This commit is contained in:
parent
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.gitignore
vendored
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.gitignore
vendored
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@ -0,0 +1,6 @@
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mod
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*.svg
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mod-list.json
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*.dat
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*.pdn
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*.zip
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@ -1,2 +1,3 @@
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# factorio-shortcuts
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https://mods.factorio.com/mod/Shortcuts
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Adds in a shortcut button for the artillery remote discharge defense remote, and toggles for night-vision-equipment, belt-immunity-equipment, personal-laser-defense and the player lamp. Shortcuts also for YARM, orbital ion cannon and outpost planner. Suggest any new shortcut ideas to the discussion page.
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@ -1,8 +1,18 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.5.0
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Date: 22. 03. 2019
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Features:
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- Add selection tool to disable rail artillery
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- Add mod support for max rate calculator
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Bugfixes:
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- Fixed conflict with Nanobots mod
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---------------------------------------------------------------------------------------------------
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Version: 0.4.0
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Date: 10. 03. 2019
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Features:
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-
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- Add toggle shortcut for personal-laser-defense
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- Add a shortcut for the discharge-defense-remote
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- Add mod support for oupost planner, YARM and orbital ion cannon
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Bugfixes:
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- Toggle buttons visually work properly
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- Using the lamp toggle on a god controller no longer crashes the game
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@ -1,3 +1,5 @@
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require("util")
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local function update_armor(event)
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local player = game.players[event.player_index]
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local power_armor = player.get_inventory(defines.inventory.player_armor)
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@ -66,13 +68,19 @@ end
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local function shortcut_type(event)
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local prototype_name = event.prototype_name
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if not game.active_mods["Nanobots"] then
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if prototype_name == "night-vision-equipment" then
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update_state(event, "night-vision-equipment")
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return
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elseif prototype_name == "belt-immunity-equipment" then
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update_state(event, "belt-immunity-equipment")
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return
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elseif prototype_name == "active-defense-equipment" then
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update_state(event, "active-defense-equipment")
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elseif prototype_name == "flashlight-toggle" then
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return
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end
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end
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if prototype_name == "flashlight-toggle" then
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toggle_light(game.players[event.player_index])
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elseif prototype_name == "big-zoom" then
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local player = game.players[event.player_index]
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@ -106,6 +114,9 @@ local function update_inventory(event) -- removes spare remotes
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if item_prototypes["ion-cannon-targeter"] then
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inventory.remove("ion-cannon-targeter")
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end
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if item_prototypes["max-rate-calculator"] then
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inventory.remove("max-rate-calculator")
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end
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end
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end
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@ -184,6 +195,54 @@ local function reset_state(event, toggle) -- verifies placement of equipment and
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end
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end
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local function artillery_swap(wagon,new_name)
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local shellname = {}
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local shellcount = {}
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local inventory = table.deepcopy(wagon.get_inventory(defines.inventory.artillery_wagon_ammo))
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for i=1,(#inventory) do
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if inventory[i].valid_for_read then
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shellname[#shellname+1] = inventory[i].name
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shellcount[#shellcount+1] = inventory[i].count
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end
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end
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local name = wagon.name
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local surface = wagon.surface.name
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local position = wagon.position
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local direction = wagon.direction
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local force = wagon.force
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local kills = wagon.kills
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local damage = wagon.damage_dealt
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local health = wagon.health
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wagon.destroy()
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local new_wagon = game.surfaces[surface].create_entity{name=new_name, position=position, direction=direction, force=force, kills=kills, damage=damage, create_build_effect_smoke=false}
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if new_wagon then
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new_wagon.health = health
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for i=1,(#shellcount) do
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if new_wagon.can_insert({name=shellname[i],count=shellcount[i]}) == true then
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new_wagon.insert({name=shellname[i],count=shellcount[i]})
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end
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end
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end
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return new_wagon
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end
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local function jam_artillery(event)
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if event.item == "artillery-jammer-tool" and event.entities ~= nil then
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for _, wagon in pairs(event.entities) do
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local name = wagon.name
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if wagon.valid and wagon.type == "artillery-wagon" and not (string.sub(name,1,9) == "disabled-") then
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local new_name = ("disabled-" .. name)
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local new_wagon = artillery_swap(wagon,new_name)
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rendering.draw_sprite{sprite="virtual-signal.signal-disabled", x_scale=1.5, y_scale=1.5, target_offset={0.0,-0.5}, render_layer="entity-info-icon", target=new_wagon, surface=new_wagon.surface, forces={new_wagon.force}}
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elseif wagon.valid and wagon.type == "artillery-wagon" and (string.sub(name,1,9) == "disabled-") then
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local new_name = (string.sub(name,10,#name))
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artillery_swap(wagon,new_name)
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end
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end
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end
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end
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local function initialize()
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if global.shortcuts_light == nil then
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global.shortcuts_light = {}
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@ -193,9 +252,21 @@ local function initialize()
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end
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end
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script.on_event(defines.events.on_player_armor_inventory_changed, function(event) reset_state(event,0) end)
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script.on_event(defines.events.on_player_placed_equipment, function(event) reset_state(event,1) end)
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script.on_event(defines.events.on_player_removed_equipment, function(event) reset_state(event,2) end)
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script.on_event(defines.events.on_player_armor_inventory_changed, function(event)
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if not game.active_mods["Nanobots"] then
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reset_state(event,0)
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end
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end)
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script.on_event(defines.events.on_player_placed_equipment, function(event)
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if not game.active_mods["Nanobots"] then
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reset_state(event,1)
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end
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end)
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script.on_event(defines.events.on_player_removed_equipment, function(event)
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if not game.active_mods["Nanobots"] then
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reset_state(event,2)
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end
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end)
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script.on_event(defines.events.on_lua_shortcut, shortcut_type)
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@ -203,11 +274,18 @@ script.on_event(defines.events.on_player_main_inventory_changed, update_inventor
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script.on_event(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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if not game.active_mods["Nanobots"] then
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player.set_shortcut_toggled("flashlight-toggle", true)
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player.set_shortcut_available("night-vision-equipment", false)
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player.set_shortcut_available("belt-immunity-equipment", false)
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player.set_shortcut_available("active-defense-equipment", false)
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else
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player.print("WARNING: Shortcuts for modular equipment disabled as Nanobots is installed")
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player.print("> Use the Nanobots hotkeys instead: \"Ctrl F1 - F7 Will toggle specific modular armor equipment on or off\"")
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end
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end)
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script.on_event(defines.events.on_player_selected_area, jam_artillery)
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script.on_init(initialize)
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script.on_configuration_changed(initialize)
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@ -34,6 +34,10 @@ local equipment_list = {
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"belt-immunity-equipment",
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"active-defense-equipment",
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}
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if mods["Nanobots"] then
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equipment_list = {}
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end
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for i=1,(#equipment_list) do
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for _, equipment in pairs(data.raw[equipment_list[i]]) do
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local i = #disabled_equipment+1
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@ -81,7 +85,8 @@ for i=1,(#disabled_equipment),1 do
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end
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end
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local warning = {
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data:extend({
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{
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type = "virtual-signal", -- TODO: placeholder, when removing, remember to remove localised name too!
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name = "signal-danger",
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localised_name = {"gui-alert-tooltip.title"},
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@ -90,6 +95,55 @@ local warning = {
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subgroup = "virtual-signal-color",
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order = "d[colors]-[9danger]",
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hidden = true,
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},
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{
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type = "virtual-signal",
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name = "signal-disabled",
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localised_name = {"gui-alert-tooltip.title"},
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icon = "__core__/graphics/destroyed-icon.png",
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icon_size = 64,
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subgroup = "virtual-signal-color",
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order = "d[colors]-[9disabled]",
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hidden = true,
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}
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})
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local disabled_turret = {}
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local disabled_turret_item = {}
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local disabled_gun = {}
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local disable_turret_list = {
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"artillery-wagon",
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}
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data:extend{(warning)}
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for i=1,(#disable_turret_list) do
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for _, entity in pairs(data.raw[disable_turret_list[i]]) do
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local i = #disabled_turret+1
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disabled_turret[i] = util.table.deepcopy(entity)
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local name = disabled_turret[i].name
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local gun = disabled_turret[i].gun
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disabled_turret_item[i] = util.table.deepcopy(data.raw["item-with-entity-data"][name])
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if disabled_turret_item[i] == nil then
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disabled_turret_item[i] = util.table.deepcopy(data.raw["item-with-entity-data"]["artillery-wagon"])
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end
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disabled_turret_item[i].name = "disabled-" .. name
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disabled_turret_item[i].place_result = "disabled-" .. name
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disabled_turret[i].name = "disabled-" .. name
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disabled_turret[i].localised_name = {"", {"entity-name." .. entity.name}, " (", {"gui-constant.off"}, ")"}
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disabled_gun[i] = util.table.deepcopy(data.raw["gun"][gun])
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disabled_gun[i].name = "disabled-" .. gun
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disabled_gun[i].tint = { r = 1.0, g = 0.0, b = 0.0, a = 1.0 }
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disabled_gun[i].attack_parameters.range = 0
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disabled_gun[i].attack_parameters.min_range = 0
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disabled_turret[i].gun = disabled_gun[i].name
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end
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end
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for i=1,(#disabled_turret),1 do
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data:extend({disabled_turret[i]})
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if disabled_gun[i] then
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data:extend({disabled_gun[i]})
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end
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if disabled_turret_item[i] then
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data:extend({disabled_turret_item[i]})
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end
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end
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@ -1,6 +1,6 @@
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{
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"name": "Shortcuts",
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"version": "0.4.0",
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"version": "0.5.0",
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"factorio_version": "0.17",
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"title": "Shortcuts",
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"author": "npc_strider(morley376)",
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@ -1,5 +1,33 @@
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data:extend(
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{
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-- for the artillery toggle
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{
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type = "selection-tool",
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name = "artillery-jammer-tool",
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icon = "__base__/graphics/icons/deconstruction-planner.png",
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icon_size = 32,
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flags = {"hidden"},
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subgroup = "other",
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order = "c[automated-construction]-a[deconstruction-planner]",
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stack_size = 1,
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stackable = false,
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selection_color = { r = 1, g = 0, b = 0 },
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alt_selection_color = { r = 1, g = 0, b = 0 },
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selection_mode = {"blueprint"},
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alt_selection_mode = {"blueprint"},
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selection_cursor_box_type = "copy",
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alt_selection_cursor_box_type = "copy",
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entity_type_filters = {"artillery-wagon"},
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tile_filters = {},
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entity_filter_mode = "whitelist",
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tile_filter_mode = "whitelist",
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alt_entity_type_filters = {"artillery-wagon"},
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alt_tile_filters = {},
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alt_entity_filter_mode = "whitelist",
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alt_tile_filter_mode = "whitelist",
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show_in_library = false
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},
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-- all shortcuts
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{
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type = "shortcut",
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name = "artillery-targeting-remote",
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@ -34,39 +62,6 @@ data:extend(
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flags = {"icon"}
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},
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},
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{
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type = "shortcut",
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name = "night-vision-equipment",
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order = "a[night-vision-equipment]",
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action = "lua",
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localised_name = {"equipment-name.night-vision-equipment"},
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technology_to_unlock = "night-vision-equipment",
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toggleable = true,
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icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x32.png",
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priority = "extra-high-no-scale",
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size = 32,
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scale = 1,
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flags = {"icon"}
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},
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small_icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x24.png",
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priority = "extra-high-no-scale",
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size = 24,
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scale = 1,
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flags = {"icon"}
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},
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disabled_small_icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x24-white.png",
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priority = "extra-high-no-scale",
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size = 24,
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scale = 1,
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flags = {"icon"}
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},
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},
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{
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type = "shortcut",
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name = "discharge-defense-remote",
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@ -101,105 +96,6 @@ data:extend(
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flags = {"icon"}
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},
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},
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{
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type = "shortcut",
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name = "night-vision-equipment",
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order = "a[night-vision-equipment]",
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action = "lua",
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localised_name = {"equipment-name.night-vision-equipment"},
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technology_to_unlock = "night-vision-equipment",
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toggleable = true,
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icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x32.png",
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priority = "extra-high-no-scale",
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size = 32,
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scale = 1,
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flags = {"icon"}
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},
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small_icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x24.png",
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priority = "extra-high-no-scale",
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size = 24,
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scale = 1,
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flags = {"icon"}
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},
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disabled_small_icon =
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{
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filename = "__Shortcuts__/graphics/night-vision-toggle-x24-white.png",
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priority = "extra-high-no-scale",
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size = 24,
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||||
scale = 1,
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flags = {"icon"}
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},
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},
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{
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type = "shortcut",
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name = "active-defense-equipment",
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order = "a[active-defense-equipment]",
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action = "lua",
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localised_name = {"equipment-name.personal-laser-defense-equipment"},
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technology_to_unlock = "personal-laser-defense-equipment",
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toggleable = true,
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icon =
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{
|
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filename = "__Shortcuts__/graphics/active-defense-equipment-x32.png",
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priority = "extra-high-no-scale",
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||||
size = 32,
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scale = 1,
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flags = {"icon"}
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},
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small_icon =
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{
|
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filename = "__Shortcuts__/graphics/active-defense-equipment-x24.png",
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||||
priority = "extra-high-no-scale",
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size = 24,
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||||
scale = 1,
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||||
flags = {"icon"}
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},
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disabled_small_icon =
|
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{
|
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filename = "__Shortcuts__/graphics/active-defense-equipment-x24-white.png",
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priority = "extra-high-no-scale",
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||||
size = 24,
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||||
scale = 1,
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flags = {"icon"}
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},
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},
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{
|
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type = "shortcut",
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name = "belt-immunity-equipment",
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order = "a[belt-immunity-equipment]",
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action = "lua",
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localised_name = {"item-name.belt-immunity-equipment"},
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technology_to_unlock = "belt-immunity-equipment",
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toggleable = true,
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icon =
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{
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filename = "__Shortcuts__/graphics/belt-immunity-toggle-x32.png",
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||||
priority = "extra-high-no-scale",
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||||
size = 32,
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scale = 1,
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flags = {"icon"}
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},
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small_icon =
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{
|
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filename = "__Shortcuts__/graphics/belt-immunity-toggle-x24.png",
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||||
priority = "extra-high-no-scale",
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||||
size = 24,
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||||
scale = 1,
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||||
flags = {"icon"}
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||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/belt-immunity-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "flashlight-toggle",
|
||||
|
@ -430,3 +326,180 @@ data:extend(
|
|||
}
|
||||
})
|
||||
end
|
||||
|
||||
if mods["MaxRateCalculator"] and data.raw["selection-tool"]["max-rate-calculator"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "max-rate-calculator",
|
||||
order = "a[max-rate-calculator]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.max-rate-calculator"},
|
||||
item_to_create = "max-rate-calculator",
|
||||
style = "blue",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if not mods["Nanobots"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "night-vision-equipment",
|
||||
order = "a[night-vision-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"equipment-name.night-vision-equipment"},
|
||||
technology_to_unlock = "night-vision-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "night-vision-equipment",
|
||||
order = "a[night-vision-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"equipment-name.night-vision-equipment"},
|
||||
technology_to_unlock = "night-vision-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "active-defense-equipment",
|
||||
order = "a[active-defense-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"equipment-name.personal-laser-defense-equipment"},
|
||||
technology_to_unlock = "personal-laser-defense-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "belt-immunity-equipment",
|
||||
order = "a[belt-immunity-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"item-name.belt-immunity-equipment"},
|
||||
technology_to_unlock = "belt-immunity-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/belt-immunity-toggle-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/belt-immunity-toggle-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/belt-immunity-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
Loading…
Reference in New Issue
Block a user