v0.4.0: mod support and more toggles. Fixed toggle buttons visual bug.
Support for YARM, orbital ion cannon and outpost planner. Toggle for personal laser defense and shortcut for discharge defenswe
5
.gitignore
vendored
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@ -1,5 +0,0 @@
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mod
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*.svg
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mod-list.json
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*.dat
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*.pdn
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@ -14,7 +14,7 @@ local function update_armor(event)
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end
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end
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local function update_state(event, equipment_type)
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local function update_state(event, equipment_type) -- toggles the armor
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update_armor(event)
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local grid = global.shortcuts_armor[game.players[event.player_index].index]
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if grid then
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@ -24,12 +24,14 @@ local function update_state(event, equipment_type)
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local position = equipment.position
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local energy = equipment.energy
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if not (string.sub(equipment.name,1,9) == "disabled-") then
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if equipment_type ~= "active-defense-equipment" or (equipment_type == "active-defense-equipment" and game.equipment_prototypes["disabled-" .. equipment.name]) then
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||||
grid.take(equipment)
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local new_equipment = grid.put{name="disabled-" .. name, position=position}
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if new_equipment and new_equipment.valid then
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new_equipment.energy = energy
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end
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game.players[event.player_index].set_shortcut_toggled(equipment_type, false)
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end
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elseif (string.sub(equipment.name,1,9) == "disabled-") then
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grid.take(equipment)
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local new_equipment = grid.put{name=(string.sub(name,10,#name)), position=position}
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@ -68,6 +70,8 @@ local function shortcut_type(event)
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update_state(event, "night-vision-equipment")
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elseif prototype_name == "belt-immunity-equipment" then
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update_state(event, "belt-immunity-equipment")
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elseif prototype_name == "active-defense-equipment" then
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update_state(event, "active-defense-equipment")
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elseif prototype_name == "flashlight-toggle" then
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toggle_light(game.players[event.player_index])
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elseif prototype_name == "big-zoom" then
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@ -87,30 +91,40 @@ local function shortcut_type(event)
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end
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end
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local function update_inventory(event)
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local function update_inventory(event) -- removes spare remotes
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local item_prototypes = game.item_prototypes
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local inventory = game.players[event.player_index].get_inventory(defines.inventory.player_main)
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if inventory and inventory.valid then
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inventory.remove("artillery-targeting-remote")
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inventory.remove("discharge-defense-remote")
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if item_prototypes["resource-monitor"] then
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inventory.remove("resource-monitor")
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end
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if item_prototypes["outpost-builder"] then
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inventory.remove("outpost-builder")
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end
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if item_prototypes["ion-cannon-targeter"] then
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inventory.remove("ion-cannon-targeter")
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end
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end
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end
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local function reset_state(event)
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update_armor(event)
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local player = game.players[event.player_index]
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local grid = global.shortcuts_armor[game.players[event.player_index].index]
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if grid then
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for _, equipment in pairs(grid.equipment) do
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if equipment.type == "night-vision-equipment" then
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player.set_shortcut_available("night-vision-equipment", true)
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player.set_shortcut_toggled("night-vision-equipment", true)
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elseif equipment.type == "belt-immunity-equipment" then
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player.set_shortcut_available("belt-immunity-equipment", true)
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player.set_shortcut_toggled("belt-immunity-equipment", true)
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local function false_shortcuts(player) -- disables things
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player.set_shortcut_available("night-vision-equipment", false)
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player.set_shortcut_toggled("night-vision-equipment", false)
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player.set_shortcut_available("belt-immunity-equipment", false)
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player.set_shortcut_toggled("belt-immunity-equipment", false)
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player.set_shortcut_available("active-defense-equipment", false)
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player.set_shortcut_toggled("active-defense-equipment", false)
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end
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if equipment.valid and equipment.type == "night-vision-equipment" or equipment.type == "belt-immunity-equipment" then
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local function enable_it(player, equipment, grid, type) -- enables things
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if grid.valid and equipment.valid then
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local name = equipment.name
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local position = equipment.position
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local energy = equipment.energy
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||||
player.set_shortcut_available(type, true)
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player.set_shortcut_toggled(type, true)
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if (string.sub(equipment.name,1,9) == "disabled-") then
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grid.take(equipment)
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local new_equipment = grid.put{name=(string.sub(name,10,#name)), position=position}
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@ -120,11 +134,53 @@ local function reset_state(event)
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end
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end
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end
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local function reset_state(event, toggle) -- verifies placement of equipment and armor switching
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||||
update_armor(event)
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||||
local player = game.players[event.player_index]
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local grid = global.shortcuts_armor[game.players[event.player_index].index]
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if grid then
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local equipment = event.equipment
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||||
if equipment and toggle == 1 then --place
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local type = equipment.type
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||||
if type == "night-vision-equipment" or type == "belt-immunity-equipment" or (type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil) then
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||||
for _, equipment in pairs(grid.equipment) do
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if equipment.valid and equipment.type == type then
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||||
enable_it(player, equipment, grid, type)
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end
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end
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end
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elseif equipment and toggle == 2 then --take
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||||
local type = game.equipment_prototypes[equipment].type
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||||
local name = game.equipment_prototypes[equipment].name
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||||
if type == "night-vision-equipment" or type == "belt-immunity-equipment" or type == "active-defense-equipment" then
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local value = false
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for _, equipment in pairs(grid.equipment) do
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if equipment.type == type and equipment.valid then
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if type ~= "active-defense-equipment" then
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value = true
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break
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elseif type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil then
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value = true
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break
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end
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end
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end
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if value == false then
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||||
player.set_shortcut_available(type, false)
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||||
player.set_shortcut_toggled(type, false)
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end
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end
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elseif toggle == 0 then --armor place
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false_shortcuts(player)
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for _, equipment in pairs(grid.equipment) do
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||||
local type = equipment.type
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||||
if equipment.valid and type == "night-vision-equipment" or type == "belt-immunity-equipment" or (type == "active-defense-equipment" and game.equipment_prototypes["disabledinactive-" .. equipment.name] == nil) then
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enable_it(player, equipment, grid, equipment.type)
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end
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end
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end
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else
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player.set_shortcut_available("night-vision-equipment", false)
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player.set_shortcut_available("belt-immunity-equipment", false)
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player.set_shortcut_toggled("night-vision-equipment", false)
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player.set_shortcut_toggled("belt-immunity-equipment", false)
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false_shortcuts(player)
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end
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end
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@ -137,9 +193,9 @@ local function initialize()
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end
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||||
end
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||||
script.on_event(defines.events.on_player_armor_inventory_changed, reset_state)
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script.on_event(defines.events.on_player_placed_equipment, reset_state)
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script.on_event(defines.events.on_player_removed_equipment, reset_state)
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script.on_event(defines.events.on_player_armor_inventory_changed, function(event) reset_state(event,0) end)
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script.on_event(defines.events.on_player_placed_equipment, function(event) reset_state(event,1) end)
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script.on_event(defines.events.on_player_removed_equipment, function(event) reset_state(event,2) end)
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script.on_event(defines.events.on_lua_shortcut, shortcut_type)
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@ -150,6 +206,7 @@ script.on_event(defines.events.on_player_created, function(event)
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player.set_shortcut_toggled("flashlight-toggle", true)
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||||
player.set_shortcut_available("night-vision-equipment", false)
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||||
player.set_shortcut_available("belt-immunity-equipment", false)
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||||
player.set_shortcut_available("active-defense-equipment", false)
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end)
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script.on_init(initialize)
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@ -1,31 +1,54 @@
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require("shortcuts")
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||||
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||||
data.raw["recipe"]["artillery-targeting-remote"].hidden = true
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||||
local effect = data.raw["technology"]["artillery"].effects
|
||||
local function hide_the_remote(recipe, technology)
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data.raw["recipe"][recipe].hidden = true
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data.raw["recipe"][recipe].ingredients ={{"iron-plate", 1}}
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if technology ~= nil then
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local effect = data.raw["technology"][technology].effects
|
||||
for i=1,(#effect) do
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if effect[i].type == "unlock-recipe" then
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if effect[i].recipe == "artillery-targeting-remote" then
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if effect[i].recipe == recipe then
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||||
table.remove(effect, i)
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end
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||||
end
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||||
end
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||||
end
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||||
end
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||||
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||||
hide_the_remote("artillery-targeting-remote", "artillery")
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hide_the_remote("discharge-defense-remote", "discharge-defense-equipment")
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if mods["YARM"] and data.raw["item"]["resource-monitor"] and data.raw["technology"]["resource-monitoring"] then
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||||
hide_the_remote("resource-monitor", "resource-monitoring")
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||||
end
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||||
if mods["OutpostPlanner"] and mods["PlannerCore"] and data.raw["selection-tool"]["outpost-builder"] then
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||||
hide_the_remote("outpost-builder", nil)
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||||
end
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if mods["Orbital Ion Cannon"] and data.raw["item"]["ion-cannon-targeter"] and data.raw["technology"]["orbital-ion-cannon"] then
|
||||
hide_the_remote("ion-cannon-targeter", "orbital-ion-cannon")
|
||||
end
|
||||
|
||||
local disabled_equipment = {}
|
||||
local disabled_equipment_item = {}
|
||||
local equipment_list = {
|
||||
"night-vision-equipment",
|
||||
"belt-immunity-equipment",
|
||||
"active-defense-equipment",
|
||||
}
|
||||
for i=1,(#equipment_list) do
|
||||
for _, equipment in pairs(data.raw[equipment_list[i]]) do
|
||||
local i = #disabled_equipment+1
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||||
disabled_equipment[i] = util.table.deepcopy(equipment)
|
||||
local name = disabled_equipment[i].name
|
||||
if (equipment.type == "active-defense-equipment" and equipment.automatic == true) or equipment.type ~= "active-defense-equipment" then
|
||||
disabled_equipment[i].name = "disabled-" .. name
|
||||
disabled_equipment[i].localised_name = {"", {"equipment-name." .. name}, " (", {"gui-constant.off"}, ")"}
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||||
elseif (equipment.type == "active-defense-equipment" and equipment.automatic == false) then
|
||||
disabled_equipment[i].name = "disabledinactive-" .. name
|
||||
disabled_equipment[i].localised_name = {"equipment-name." .. name}
|
||||
end
|
||||
disabled_equipment[i].energy_input = "0kW"
|
||||
disabled_equipment[i].take_result = name
|
||||
if equipment_list[i] == "belt-immunity-equipment" then
|
||||
if equipment_list[i] == "belt-immunity-equipment" or (equipment.type == "active-defense-equipment" and equipment.automatic == true) then
|
||||
disabled_equipment[i].energy_source.input_flow_limit = "0kW"
|
||||
disabled_equipment[i].energy_source.buffer_capacity = "0kJ"
|
||||
disabled_equipment[i].energy_source.drain = "1kW"
|
||||
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@ -48,7 +71,6 @@ for i=1,(#equipment_list) do
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-- disabled_equipment_item[i].localised_name = {"", {"equipment-name." .. name}, " (", {"gui-constant.off"}, ")"}
|
||||
disabled_equipment_item[i].localised_description = {"item-description." .. name}
|
||||
disabled_equipment_item[i].placed_as_equipment_result = name
|
||||
|
||||
end
|
||||
end
|
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|
BIN
Shortcuts/graphics/active-defense-equipment-x24-white.png
Normal file
After Width: | Height: | Size: 869 B |
BIN
Shortcuts/graphics/active-defense-equipment-x24.png
Normal file
After Width: | Height: | Size: 769 B |
BIN
Shortcuts/graphics/active-defense-equipment-x32-white.png
Normal file
After Width: | Height: | Size: 646 B |
BIN
Shortcuts/graphics/active-defense-equipment-x32.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
Shortcuts/graphics/discharge-defense-remote-x24-white.png
Normal file
After Width: | Height: | Size: 827 B |
BIN
Shortcuts/graphics/discharge-defense-remote-x24.png
Normal file
After Width: | Height: | Size: 704 B |
BIN
Shortcuts/graphics/discharge-defense-remote-x32-white.png
Normal file
After Width: | Height: | Size: 930 B |
BIN
Shortcuts/graphics/discharge-defense-remote-x32.png
Normal file
After Width: | Height: | Size: 786 B |
BIN
Shortcuts/graphics/ion-cannon-targeter-x24-white.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
Shortcuts/graphics/ion-cannon-targeter-x24.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
Shortcuts/graphics/ion-cannon-targeter-x32-white.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
Shortcuts/graphics/ion-cannon-targeter-x32.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
Shortcuts/graphics/outpost-builder-x24-white.png
Normal file
After Width: | Height: | Size: 623 B |
BIN
Shortcuts/graphics/outpost-builder-x24.png
Normal file
After Width: | Height: | Size: 547 B |
BIN
Shortcuts/graphics/outpost-builder-x32-white.png
Normal file
After Width: | Height: | Size: 688 B |
BIN
Shortcuts/graphics/outpost-builder-x32.png
Normal file
After Width: | Height: | Size: 580 B |
BIN
Shortcuts/graphics/resource-monitor-x24-white.png
Normal file
After Width: | Height: | Size: 478 B |
BIN
Shortcuts/graphics/resource-monitor-x24.png
Normal file
After Width: | Height: | Size: 459 B |
BIN
Shortcuts/graphics/resource-monitor-x32-white.png
Normal file
After Width: | Height: | Size: 491 B |
BIN
Shortcuts/graphics/resource-monitor-x32.png
Normal file
After Width: | Height: | Size: 445 B |
BIN
Shortcuts/graphics/u26A1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"name": "Shortcuts",
|
||||
"version": "0.3.0",
|
||||
"version": "0.4.0",
|
||||
"factorio_version": "0.17",
|
||||
"title": "Shortcuts",
|
||||
"author": "npc_strider(morley376)",
|
||||
"contact": "",
|
||||
"homepage": "http://steamcommunity.com/id/morley376",
|
||||
"description": "Adds in a shortcut button for the artillery remote, and toggles for night-vision-equipment, belt-immunity-equipment and the player lamp. Suggest any new shortcut ideas to the discussion page."
|
||||
"description": "Adds in a shortcut button for the artillery remote discharge defense remote, and toggles for night-vision-equipment, belt-immunity-equipment, personal-laser-defense and the player lamp. Shortcuts also for YARM, orbital ion cannon and outpost planner. Suggest any new shortcut ideas to the discussion page."
|
||||
}
|
|
@ -67,6 +67,106 @@ data:extend(
|
|||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "discharge-defense-remote",
|
||||
order = "a[discharge-defense-remote]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.discharge-defense-remote"},
|
||||
technology_to_unlock = "discharge-defense-equipment",
|
||||
item_to_create = "discharge-defense-remote",
|
||||
style = "red",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/discharge-defense-remote-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/discharge-defense-remote-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/discharge-defense-remote-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "night-vision-equipment",
|
||||
order = "a[night-vision-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"equipment-name.night-vision-equipment"},
|
||||
technology_to_unlock = "night-vision-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/night-vision-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "active-defense-equipment",
|
||||
order = "a[active-defense-equipment]",
|
||||
action = "lua",
|
||||
localised_name = {"equipment-name.personal-laser-defense-equipment"},
|
||||
technology_to_unlock = "personal-laser-defense-equipment",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/active-defense-equipment-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "belt-immunity-equipment",
|
||||
|
@ -210,3 +310,123 @@ data:extend(
|
|||
-- order, localised_name, technology_to_unlock, icon, small_icon, disabled_icon, disabled_small_icon as above
|
||||
-- }
|
||||
})
|
||||
|
||||
if mods["YARM"] and data.raw["item"]["resource-monitor"] and data.raw["technology"]["resource-monitoring"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "resource-monitor",
|
||||
order = "a[resource-monitor]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.resource-monitor"},
|
||||
technology_to_unlock = "resource-monitoring",
|
||||
item_to_create = "resource-monitor",
|
||||
style = "green",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/resource-monitor-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/resource-monitor-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/resource-monitor-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if mods["OutpostPlanner"] and mods["PlannerCore"] and data.raw["selection-tool"]["outpost-builder"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "outpost-builder",
|
||||
order = "a[outpost-builder]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.outpost-builder"},
|
||||
-- technology_to_unlock = "resource-monitor",
|
||||
item_to_create = "outpost-builder",
|
||||
style = "green",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/outpost-builder-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/outpost-builder-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/outpost-builder-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if mods["Orbital Ion Cannon"] and data.raw["item"]["ion-cannon-targeter"] and data.raw["technology"]["orbital-ion-cannon"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "ion-cannon-targeter",
|
||||
order = "a[ion-cannon-targeter]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.ion-cannon-targeter"},
|
||||
technology_to_unlock = "orbital-ion-cannon",
|
||||
item_to_create = "ion-cannon-targeter",
|
||||
style = "red",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/ion-cannon-targeter-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 16 KiB |
BIN
crosshairs64.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
image4.png
Normal file
After Width: | Height: | Size: 94 KiB |
BIN
laser-turret.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
resource-monitor.png
Normal file
After Width: | Height: | Size: 1.7 KiB |