spidertron-squad-control/control/2dvec.lua

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function IJMean(vectors)
local sumx = 0
local sumy = 0
for i=1, #vectors do
local vec = vectors[i]
sumx = vec.x + sumx
sumy = vec.y + sumy
end
return {
x = sumx/#vectors,
y = sumy/#vectors
}
end
function IJMeanEntity(entities)
local sumx = 0
local sumy = 0
for i=1, #entities do
local pos = entities[i].position
sumx = pos.x + sumx
sumy = pos.y + sumy
end
return {
x = sumx/#entities,
y = sumy/#entities
}
end
function IJDelta(vec1, vec2)
local dx = vec2.x - vec1.x
local dy = vec2.y - vec1.y
return { x = dx, y = dy }
end
function IJAdd(vec1, vec2)
return {
x = vec1.x + vec2.x,
y = vec1.y + vec2.y
}
end
function IJSub(vec1, vec2)
return {
x = vec1.x - vec2.x,
y = vec1.y - vec2.y
}
end
function IJAhead(vec, dir, dd)
local dd_diagonal = math.sqrt(dd^2/2)
local d = defines.direction
local x = vec.x
local y = vec.y
if dir == d.north then
y = y - dd
elseif dir == d.northeast then
-- game.print("ne")
x = x + dd_diagonal
y = y - dd_diagonal
elseif dir == d.east then
-- game.print("e")
x = x + dd
elseif dir == d.southeast then
-- game.print("se")
x = x + dd_diagonal
y = y + dd_diagonal
elseif dir == d.south then
-- game.print("s")
y = y + dd
elseif dir == d.southwest then
-- game.print("sw")
x = x - dd_diagonal
y = y + dd_diagonal
elseif dir == d.west then
-- game.print("w")
x = x - dd
else -- northwest
-- game.print("nw")
x = x - dd_diagonal
y = y - dd_diagonal
end
return {x=x, y=y}
end