spidertron-squad-control/control/give_remote.lua

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--[[ Copyright (c) 2020 npc_strider
* For direct use of code or graphics, credit is appreciated. See LICENSE.txt for more information.
* This mod may contain modified code sourced from base/core Factorio
*
* control/give_remote.lua
* Gives the various remotes (link tool, unlink tool, squad remote, selection tool) to the player.
--]]
require("control.functions")
local function giveTwoTool(index, stack0, stack1)
local d = global.spidercontrol_player_s[index].active
if (#d > 0 and d[1].spider.valid) then
local player = game.players[index]
if GiveStack(player, stack0) then
player.cursor_stack.connected_entity = d[1].spider
end
else
GiveStack(game.players[index], stack1)
end
end
function GiveLinkTool(index, settings)
local player = game.players[index]
local value = settings["spidertron-default-link-remote"].value
if value == SETTING_LINK then
GiveStack(player, {name = "squad-spidertron-link-tool", count = 1})
elseif value == SETTING_UNLINK then
GiveStack(player, {name = "squad-spidertron-unlink-tool", count = 1})
else -- value == AUTOMATIC
giveTwoTool(index,
{name="squad-spidertron-link-tool",count=1},
{name="squad-spidertron-unlink-tool",count=1}
)
end
end
function GiveSquadTool(index, settings)
local player = game.players[index]
local value = settings["spidertron-default-squad-remote"].value
if value == SETTING_REMOTE_SEL then
GiveStack(player, {name = "squad-spidertron-remote-sel", count = 1})
elseif value == SETTING_LINK then
GiveStack(player, {name = "squad-spidertron-remote", count = 1})
else -- value == AUTOMATIC
giveTwoTool(
index,
{name="squad-spidertron-remote",count=1},
{name="squad-spidertron-remote-sel",count=1}
)
end
end
script.on_event("squad-spidertron-switch-modes", function(event)
local player = game.players[event.player_index]
local cursor_stack = player.cursor_stack
if cursor_stack and cursor_stack.valid_for_read then
local name = cursor_stack.name
if name == "squad-spidertron-remote" then
GiveStack(player, {name="squad-spidertron-remote-sel",count=1})
elseif name == "squad-spidertron-remote-sel" then
local e = global.spidercontrol_player_s[event.player_index].active
if e[1] and e[1].spider.valid and GiveStack(player, {name="squad-spidertron-remote",count=1}) then
player.cursor_stack.connected_entity = e[1].spider
end
-- -- Link pair
elseif name == "squad-spidertron-link-tool" then
GiveStack(player, {name="squad-spidertron-unlink-tool",count=1})
elseif name == "squad-spidertron-unlink-tool" then
GiveStack(player, {name = "squad-spidertron-link-tool", count = 1})
end
end
end)
-- script.on_event(defines.events.on_lua_shortcut, function (event)
-- local name = event.prototype_name
-- if name == "squad-spidertron-follow" then
-- local index = event.player_index
-- squad_leader_state(index)
-- spiderbot_follow(game.players[index])
-- elseif name == "squad-spidertron-link-tool" then
-- GiveStack(player, {name = "squad-spidertron-link-tool", count = 1})
-- end
-- end)