--[[ Copyright (c) 2020 npc_strider * For direct use of code or graphics, credit is appreciated. See LICENSE.txt for more information. * This mod may contain modified code sourced from base/core Factorio * * control.lua * Spiderbot. --]] require("util") require("control.debug") -- REMEMBER TO COMMENT DEBUG OUT IN RELEASE!! -- REMEMBER TO COMMENT DEBUG OUT IN RELEASE!! -- REMEMBER TO COMMENT DEBUG OUT IN RELEASE!! -- REMEMBER TO COMMENT DEBUG OUT IN RELEASE!! -- REMEMBER TO COMMENT DEBUG OUT IN RELEASE!! require("control.init") require("control.remote") require("control.give_remote") require("control.player_select") require("control.player_man_designate") require("control.player_follow") require("control.entity_follow") require("control.functions") -- require("control.select") ------------------------------------------------------------------------ -- EVENTS ------------------------------------------------------------------------ -- Follow script.on_event("squad-spidertron-follow", function(event) -- squad_leader_state(event.player_index) SpiderbotFollow(game.players[event.player_index]) end) -- link tool script.on_event("squad-spidertron-link-tool", function(event) GiveLinkTool(event.player_index) end) script.on_event(defines.events.on_lua_shortcut, function (event) local name = event.prototype_name if name == "squad-spidertron-follow" then local index = event.player_index -- squad_leader_state(index) SpiderbotFollow(game.players[index]) elseif name == "squad-spidertron-link-tool" then GiveLinkTool(event.player_index) end end) script.on_nth_tick(settings.global["spidertron-follow-update-interval"].value, function(event) UpdateFollow() UpdateFollowEntity() end) -- script.on_event(defines.events.on_spider_command_completed, function (event) -- game.print(game.tick) -- end) script.on_load(function() SpidertronWaypointsCompatibility() end)