mirror of
https://github.com/peter-tanner/spidertron-squad-control.git
synced 2024-11-30 11:00:17 +08:00
93 lines
3.2 KiB
Lua
93 lines
3.2 KiB
Lua
--[[ Copyright (c) 2020 npc_strider
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* For direct use of code or graphics, credit is appreciated. See LICENSE.txt for more information.
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* This mod may contain modified code sourced from base/core Factorio
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*
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* control.lua
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* Spiderbot.
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--]]
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local function spiderbot_select(event)
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local index = event.player_index
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local spiders = event.entities
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if event.item == "squad-spidertron-remote-sel" and #spiders > 0 then
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global.spidercontrol_spidersquad[index] = spiders
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local player = game.players[index]
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local stack = {
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name="squad-spidertron-remote",
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count=1
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}
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-- game.print(spiders[1])
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if player.cursor_stack.can_set_stack(stack) then
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player.cursor_stack.set_stack(stack)
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player.cursor_stack.connected_entity=spiders[1]
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end
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end
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end
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local function validate_spiders(index)
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local c=0
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for i, spider in pairs(global.spidercontrol_spidersquad[index]) do
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if not spider.valid then
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global.spidercontrol_spidersquad[index][i] = nil
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c=c+1
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end
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end
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if c > 0 then
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game.players[index].print(c .. " units were destroyed since the last position command was sent")
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end
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end
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local function spiderbot_designate(event)
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local index = event.player_index
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local player = game.players[index]
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if player.cursor_stack.valid_for_read and player.cursor_stack.name == "squad-spidertron-remote" then
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validate_spiders(index)
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local spidersquad = global.spidercontrol_spidersquad[index]
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local xbar=0
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local ybar=0
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local c=0
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for _, spider in pairs(spidersquad) do
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c=c+1
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-- game.print(spider.position)
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xbar=xbar+spider.position.x
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ybar=ybar+spider.position.y
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end
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xbar=xbar/c
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ybar=ybar/c
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dy=event.position.y-ybar
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dx=event.position.x-xbar
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for _, spider in pairs(spidersquad) do
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local position = spider.position
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spider.autopilot_destination = {position.x+dx, position.y+dy}
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end
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end
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end
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local function initialize()
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if global.spidercontrol_spidersquad == nil then
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global.spidercontrol_spidersquad = {}
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end
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end
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script.on_init(initialize)
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script.on_configuration_changed(initialize)
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--commands.add_command("spiderbot_initialize_variables", "debug: ensure that all global tables are not nil (should not happen in a normal game)", initialize)
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script.on_event(defines.events.on_player_alt_selected_area, spiderbot_select)
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script.on_event(defines.events.on_player_selected_area, spiderbot_select)
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script.on_event(defines.events.on_player_used_spider_remote, spiderbot_designate)
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script.on_event("squad-spidertron-remote", function(event)
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local player = game.players[event.player_index]
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local stack = {name="squad-spidertron-remote-sel",count=1}
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if player.clean_cursor() and player.cursor_stack.can_set_stack(stack) then
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if player.get_main_inventory() then
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player.get_main_inventory().remove("squad-spidertron-remote-sel")
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player.get_main_inventory().remove("squad-spidertron-remote")
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end
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player.cursor_stack.set_stack(stack)
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end
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end) |