mirror of
https://github.com/peter-tanner/spidertron-squad-control.git
synced 2024-11-30 19:10:18 +08:00
71 lines
3.0 KiB
Lua
71 lines
3.0 KiB
Lua
--[[ Copyright (c) 2020 npc_strider
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* For direct use of code or graphics, credit is appreciated. See LICENSE.txt for more information.
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* This mod may contain modified code sourced from base/core Factorio
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*
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* control/player_follow.lua
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* Stuff here runs periodically to move the player's active squad to their position in follow mode. Also incorporate some comaptibility with spidertron waypoints.
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--]]
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local function spidertronWaypointsOverride(s)
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if SPIDERTRON_WAYPOINTS then
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for i = 1, #s do
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remote.call("SpidertronWaypoints", "clear_waypoints", s[i].spider.unit_number)
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end
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end
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end
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function SpiderbotFollow(player)
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if player.character then
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if player.is_shortcut_toggled("squad-spidertron-follow") then
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player.set_shortcut_toggled("squad-spidertron-follow", false)
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local index = player.index
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GotoPlayer(index, player.position)
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spidertronWaypointsOverride(global.spidercontrol_player_s[index].active)
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else
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player.set_shortcut_toggled("squad-spidertron-follow", true)
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global.spidercontrol_player_s[player.index].p_pos = nil
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end
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else
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player.print({"", {"error.error-message-box-title"}, ": ", {"player-doesnt-exist", {"gui.character"}}, " (", {"controller.god"}, "): ", {"gui-mod-info.status-disabled"}})
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end
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end
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local mov_offset = settings.global["spidertron-follow-prediction-distance"].value --This is so the player stays within the spider squad when moving
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function UpdateFollow()
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for _, player in pairs(game.players) do
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if (player.controller_type ~= 0 and player.is_shortcut_toggled("squad-spidertron-follow")) then -- 0 => defines.character.ghost (DEAD)
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local index = player.index
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local active = global.spidercontrol_player_s[index].active
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if (active and #active > 0) then
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local p_pos = global.spidercontrol_player_s[index].p_pos
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local pos = player.position
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if ( p_pos == nil or p_pos.x ~= pos.x or p_pos.y ~= pos.y ) then
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local vehicle = player.vehicle
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if (vehicle and vehicle.type == "spider-vehicle") then
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local un = vehicle.unit_number
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for i = 1, #active do
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if (active[i].spider.unit_number == un) then
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pos = IJSub(vehicle.position, active[i].delta)
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break
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end
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end
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end
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-- player.print("running" .. game.tick)
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if player.walking_state.walking then
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local dir = player.walking_state.direction
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pos = IJAhead(pos, dir, mov_offset)
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end
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GotoPlayer(index, pos)
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spidertronWaypointsOverride(active)
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global.spidercontrol_player_s[index].p_pos = player.position
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end
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end
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end
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end
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end
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