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https://github.com/peter-tanner/017-science-transition-mod.git
synced 2024-12-02 20:10:19 +08:00
added tech mining-tool unlock & inf. durability
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152
017_science/control.lua
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152
017_science/control.lua
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@ -0,0 +1,152 @@
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if settings.startup["017-axe"].value then
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local function generate_axes()
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-- game.print("gen_ax")
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global.axe_techs = {}
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for _, axe in pairs(game.item_prototypes) do
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if axe.attack_range then
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global.axe_techs[#global.axe_techs+1] = {axe.name,axe.speed}
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end
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end
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end
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local function ax_gen()
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if global.axe_techs == nil then
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generate_axes()
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else
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-- game.print("ax_gen")
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for f, force in pairs(game.forces) do
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for _, technology in pairs(force.technologies) do
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local name = force.name
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if highest_speed == nil then
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highest_speed = {}
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end
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if highest_speed[name] == nil then
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highest_speed[name] = {"iron-axe",2.5}
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end
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if technology.researched then
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for _=1, #global.axe_techs do
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for i=1, #technology.effects do
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if technology.effects[i].recipe == global.axe_techs[_][1] then
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if highest_speed[name][2] < global.axe_techs[_][2] then
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highest_speed[name] = global.axe_techs[_]
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end
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end
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end
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end
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end
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end
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end
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end
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end
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local function give_ax(event)
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local player = game.players[event.player_index]
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-- game.print("give_ax")
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if highest_speed == nil then
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ax_gen()
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end
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if highest_speed[player.force.name] == nil then
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ax_gen()
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else
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axe_name = highest_speed[player.force.name][1]
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for _=1, #global.axe_techs do
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local item = global.axe_techs[_][1]
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if item ~= axe_name then
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player.remove_item(item)
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end
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end
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if axe_name == nil then
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player.insert{name="iron-axe", count = 1}
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else
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player.insert{name=axe_name, count = 1}
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end
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end
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end
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local function ax_research(event)
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local technology = event.research
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ax_gen()
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for _, player in pairs(technology.force.players) do
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event.player_index = player.index
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for _=1, #global.axe_techs do
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player.remove_item(global.axe_techs[_][1])
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end
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give_ax(event)
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end
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end
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script.on_init(function()
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global.axe_techs = {}
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generate_axes()
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end)
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-- init_game
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-- script.on_configuration_changed(function() configuration_changed = 1 game.print("changed") end)
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-- script.on_event(defines.events.on_player_created, generate_axes)
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script.on_event(defines.events.on_player_created, function(event) give_ax(event) end)
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script.on_event(defines.events.on_force_created, function(event) ax_gen(event) end)
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script.on_event(defines.events.on_forces_merged, function(event) ax_gen(event) end)
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script.on_configuration_changed(function(event)
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generate_axes()
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ax_gen()
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end)
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-- game
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script.on_event(defines.events.on_research_finished, ax_gen)
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script.on_event(defines.events.on_research_finished, ax_research)
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script.on_event(defines.events.on_player_tool_inventory_changed, give_ax)
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-- script.on_event(defines.events.on_player_trash_inventory_changed, give_ax)
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-- script.on_event(defines.events.on_player_main_inventory_changed, give_ax)
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script.on_event(defines.events.on_player_main_inventory_changed, function(event) game.players[event.player_index].remove_item("017-mine") end)
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script.on_event(defines.events.on_player_cursor_stack_changed, function(event)
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local player = game.players[event.player_index]
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if player.cursor_stack.valid_for_read then
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-- game.print(axe)
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-- game.print(player.cursor_stack.name)
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if player.cursor_stack.name == highest_speed[player.force.name][1] then
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player.clean_cursor()
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end
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end
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end)
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script.on_event(defines.events.on_player_dropped_item, function(event)
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for _=1, #global.axe_techs do
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if event.entity.valid then
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if event.entity.stack.name == global.axe_techs[_][1] then
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give_ax(event)
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event.entity.destroy()
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end
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end
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end
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end)
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script.on_event(defines.events.on_player_crafted_item, function(event)
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if event.item_stack.name == "017-mine" then
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give_ax(event)
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game.players[event.player_index].print("Updated mining tool!")
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end
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end)
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--debug
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-- commands.add_command("axe_techs", "debug: regenerate list of axes", function(command)
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-- generate_axes()
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-- for _=1, #global.axe_techs do game.player.print(global.axe_techs[_][1] .. " | " .. global.axe_techs[_][2]) end
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-- end)
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-- commands.add_command("list_axes", "debug: list all valid axes", function(command)
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-- if global.axe_techs == nil then
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-- game.player.print("ERROR: not generated")
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-- else
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-- for _=1, #global.axe_techs do
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-- game.player.print(global.axe_techs[_][1] .. " | " .. global.axe_techs[_][2])
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-- end
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-- for _, h in pairs(highest_speed) do
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-- game.player.print("highest speed: " .. h[1] .. " | " .. h[2] .. " (force" .. _ .. ")")
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-- end
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-- end
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-- end)
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end
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@ -17,6 +17,7 @@ for _, mod in pairs(data.raw.module) do
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end
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end
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end
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end
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--overrides
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local function recipe_change(table, condition, replace)
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local function recipe_change(table, condition, replace)
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for _=1, #table do
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for _=1, #table do
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if table[_][1] == condition then
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if table[_][1] == condition then
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@ -66,6 +67,29 @@ end
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prerequisites(data.raw["technology"]["rocket-silo"].prerequisites, "rocket-speed-5", nil)
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prerequisites(data.raw["technology"]["rocket-silo"].prerequisites, "rocket-speed-5", nil)
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--player equipment changes
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--https://forums.factorio.com/viewtopic.php?t=6059
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if settings.startup["017-durability"].value then
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for _, axe in pairs(data.raw["mining-tool"]) do
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axe.durability = math.huge
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end
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for _, armor in pairs(data.raw["armor"]) do
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armor.durability = math.huge
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end
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end
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if settings.startup["017-axe"].value then
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for _, axe in pairs(data.raw["mining-tool"]) do
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for i, r in pairs(data.raw["recipe"]) do
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if data.raw["recipe"][i].result == axe.name then
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data.raw["recipe"][i].hidden = true
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data.raw["recipe"][i].ingredients = {}
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end
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end
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end
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end
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--HUGE THANKS to Dimava for the following changes
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--HUGE THANKS to Dimava for the following changes
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--Added options for some changes (for modded users)
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--Added options for some changes (for modded users)
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@ -1,6 +1,6 @@
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{
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{
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"name": "017_science",
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"name": "017_science",
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"version": "0.0.9",
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"version": "0.0.10",
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"factorio_version": "0.16",
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"factorio_version": "0.16",
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"title": "0.17 science conversion",
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"title": "0.17 science conversion",
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"author": "npc_strider(morley376)",
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"author": "npc_strider(morley376)",
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@ -3,6 +3,7 @@ science-pack-1=Automation science pack
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science-pack-2=Logistics science pack
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science-pack-2=Logistics science pack
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science-pack-3=Chemical science pack
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science-pack-3=Chemical science pack
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high-tech-science-pack=Utility science pack
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high-tech-science-pack=Utility science pack
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017-mine=Request a new mining-tool
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[mod-setting-name]
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[mod-setting-name]
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017-drill=Ore hardness simplification
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017-drill=Ore hardness simplification
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@ -10,6 +11,8 @@ high-tech-science-pack=Utility science pack
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017-assem-lim=Remove assembler item limit
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017-assem-lim=Remove assembler item limit
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017-old-science=Enable old science recipes
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017-old-science=Enable old science recipes
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017-recipes-changes=Misc. recipe changes in 0.17
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017-recipes-changes=Misc. recipe changes in 0.17
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017-durability=Infinite armor/tool durability
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017-axe=mining-tool (axe) removal
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[mod-setting-description]
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[mod-setting-description]
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017-drill=(Default enabled) Toggle FFF-266 mining changes (removed hardness). This mod makes all vanilla ore hardness = 1 and makes the burner-mining-drill mining_power = 3, which may break modded ore gating.
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017-drill=(Default enabled) Toggle FFF-266 mining changes (removed hardness). This mod makes all vanilla ore hardness = 1 and makes the burner-mining-drill mining_power = 3, which may break modded ore gating.
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@ -17,3 +20,5 @@ high-tech-science-pack=Utility science pack
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017-assem-lim=(Default enabled) Toggle the assembly limit removal. This mod affects all assembling-machines and may affect modded crafting stations based on this entity, which may use the limit as a form of gating.
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017-assem-lim=(Default enabled) Toggle the assembly limit removal. This mod affects all assembling-machines and may affect modded crafting stations based on this entity, which may use the limit as a form of gating.
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017-old-science=(Default disabled) Toggle the old science recipes (0.16), including LDS. When disabled it removes the ability to use the vanilla science and LDS recipes (except SP 1 & 2) but allows existing crafting machines to continue using the recipe until manually changed.
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017-old-science=(Default disabled) Toggle the old science recipes (0.16), including LDS. When disabled it removes the ability to use the vanilla science and LDS recipes (except SP 1 & 2) but allows existing crafting machines to continue using the recipe until manually changed.
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017-recipes-changes=(Default enabled) atomic-bomb and power-armor-mk2 recipe changes
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017-recipes-changes=(Default enabled) atomic-bomb and power-armor-mk2 recipe changes
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017-durability=(Default enabled) All armor now have inf. durability (https://forums.factorio.com/viewtopic.php?p=384185#p384185). Axes also have inf. durability to reflect the removal of mining-tool items.
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017-axe=(Default enabled) IMPORTANT NOTE: It is highly recomended that infinite durability is enabled when using this option to prevent duplicate items. Implements the FFF-266 changes as best as possible. Instead of mining-tools being crafted, they are inserted and locked to the player's tool slot when they're researched. The best mining-tool is used over lower speed ones.
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@ -121,3 +121,29 @@ data:extend(
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icon_size = 32
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icon_size = 32
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}
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}
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})
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})
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--Mining
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if settings.startup["017-axe"].value then
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data:extend(
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{
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{
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type = "recipe",
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name = "017-mine",
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energy = 0.025,
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ingredients = {},
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result = "017-mine",
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icon = "__base__/graphics/icons/iron-axe.png",
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icon_size = 32
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},
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{
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type = "item",
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name = "017-mine",
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localised_description = {"item-description.mining-tool"},
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icon = "__base__/graphics/icons/iron-axe.png",
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icon_size = 32,
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flags = {"goes-to-main-inventory"},
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subgroup = "tool",
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order = "a[mining]-a[iron-axe]",
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stack_size = 1
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}
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})
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end
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@ -29,5 +29,17 @@ data:extend(
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name = "017-recipes-changes",
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name = "017-recipes-changes",
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setting_type = "startup",
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setting_type = "startup",
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default_value = true
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default_value = true
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},
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{
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type = "bool-setting",
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name = "017-axe",
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setting_type = "startup",
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default_value = true
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},
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{
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type = "bool-setting",
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name = "017-durability",
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setting_type = "startup",
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default_value = true
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}
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}
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})
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})
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