mirror of
https://github.com/peter-tanner/Echo360-Super-Speed-Userscript.git
synced 2024-11-30 10:00:15 +08:00
112 lines
4.7 KiB
JavaScript
112 lines
4.7 KiB
JavaScript
// ==UserScript==
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// @name Echo360 Super Speed
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// @namespace https://www.petertanner.dev/
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// @description Adds faster speed options (4x, 3x) to Echo360 player and allows the user to add their own speed options.
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// @include *://echo360.net.au/*
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// @include *://echo360.org.uk/*
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// @include *://echo360.org/*
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// @include *://echo360.org.au/*
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// @version 1.1
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// @author Peter Tanner
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// @namespace https://github.com/peter-tanner/Echo360-Super-Speed-Userscript/
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// @supportURL https://github.com/peter-tanner/Echo360-Super-Speed-Userscript/issues
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// @downloadURL https://github.com/peter-tanner/Echo360-Super-Speed-Userscript/echo360-super-speed.user.js
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// @updateURL https://github.com/peter-tanner/Echo360-Super-Speed-Userscript/echo360-super-speed.user.js
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// @license GPL-3.0
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// @website https://www.petertanner.dev/
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// @run-at document-start
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// ==/UserScript==
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/* USER CUSTOMIZATION BEGIN */
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// NOTE: Add (or remove) speeds to this array to your liking.
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// Note that there is a browser set limit of 16x, and speeds above 4x are muted.
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// https://searchfox.org/mozilla-central/rev/f1c881ba5603410dacbe52874053af38bd825c3b/dom/html/HTMLMediascript_Element.cpp#179-183
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const selected_speeds = [4, 3, 2, 1.75, 1.5, 1.25, 1, 0.75];
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// const selected_speeds = [2, 1.75, 1.5, 1.25, 1, 0.75, 0.5, 0.25]; // Default Echo360 speeds.
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// NOTE: Change this to modify how much the speed changes when you use the < or
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// > hotkey to change speed
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const speed_hotkey_increment = 0.25;
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/* USER CUSTOMIZATION END */
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// The code in compatible string representation since we are putting strings in
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// script tags instead of executing them here.
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const speed_code_txt =
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"[" +
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selected_speeds
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.map((speed) => `{label:"${speed}x",value:${speed}}`)
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.join(",") +
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"]";
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const max_speed = Math.max(...selected_speeds);
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const min_speed = Math.min(...selected_speeds);
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// The page contains a script tag which is called after the player bundle
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// `echoPlayerV2FullApp.react-bundle.js` is downloaded. This tag is generated
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// with the page and contains information about the video (such as the title,
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// institution and thumbnail paths) and calls the player with this information.
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// This contextual information is stored in the variable to be called after the
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// player is modified.
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var player_calling_context =
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"console.error('Echo360 super speed failed to load :(')";
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new MutationObserver(async (mutations, observer) => {
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let script_elem = mutations
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.flatMap((e) => [...e.addedNodes])
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.filter((e) => e.tagName === "SCRIPT")
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.find((e) => e.src.match(/echoPlayerV2FullApp\.react-bundle\.js/));
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if (script_elem) {
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// Do not load the unmodified player code
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observer.disconnect();
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script_elem.remove();
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// Download the player code for modification...
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await fetch(script_elem.src)
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.then((e) => e.text())
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.then((player_code) => {
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player_code = player_code.replace(
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// Overwrite all previous speeds in case the user wants to remove the
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// default speeds
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'[{label:"2x",value:2},{label:"1.75x",value:1.75},{label:"1.5x",value:1.5},{label:"1.25x",value:1.25},{label:"1x",value:1},{label:"0.75x",value:.75},{label:"0.5x",value:.5},{label:"0.25x",value:.25}]',
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// Replace with our custom speeds
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speed_code_txt
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);
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player_code = player_code.replace(
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// This code handles hotkeys for changing speed, adjust bounds to match new speeds.
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'{key:">",handler:function(){b<2&&I(b+.25)}},{key:"<",handler:function(){b>.25&&I(b-.25)}}',
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`{key:">",handler:function(){b<${max_speed}&&I(b+${speed_hotkey_increment})}},{key:"<",handler:function(){b>${min_speed}&&I(b-${speed_hotkey_increment})}}`
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);
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// Add the player calling context code since this event listener does
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// not block, resulting in the original player calling code being called
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// (with a harmless error, since the player code has not loaded by the
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// time it is called)
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player_code +=
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";" +
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player_calling_context +
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"; console.log('Echo360 super speed has successfully been loaded :3')";
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// Create a new script tag containing the modified player & add to head
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const new_script = document.createElement("script");
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new_script.type = "text/javascript";
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new_script.textContent = player_code;
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document.getElementsByTagName("head")[0].append(new_script);
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});
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}
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}).observe(document, {
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childList: true,
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subtree: true,
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});
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window.addEventListener(
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"load",
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() => {
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const script_elems = document.getElementsByTagName("script");
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player_calling_context = script_elems[script_elems.length - 1].innerText;
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},
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false
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);
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