0.6.0: module inserter support, artillery turret support, rail block
visualization toggle
|
@ -1,47 +1,61 @@
|
|||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.6.0
|
||||
Date: 2019-03-29
|
||||
Features:
|
||||
- Toggle artillery works with artillery turrets now
|
||||
- Added shortcut for rail block visualization
|
||||
- Add mod support for module inserter
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.5.0
|
||||
Date: 23. 03. 2019
|
||||
Date: 2019-03-23
|
||||
Features:
|
||||
- Add selection tool to disable rail artillery
|
||||
- Add a shortcut for the tree/rock deconstruction planner
|
||||
- Customizable tile grid overlay, with adjustable widths & more
|
||||
- Add a shortcut for the tree/rock deconstruction planner
|
||||
- Customizable tile grid overlay, with adjustable widths & more
|
||||
- Add mod support for max rate calculator
|
||||
Bugfixes:
|
||||
- Fixed conflict with Nanobots mod. When both are installed the Nanobots mod takes priority over this mod.
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.4.0
|
||||
Date: 10. 03. 2019
|
||||
Date: 2019-03-16
|
||||
Features:
|
||||
- Add toggle shortcut for personal-laser-defense
|
||||
- Add a shortcut for the discharge-defense-remote
|
||||
- Add mod support for oupost planner, YARM and orbital ion cannon
|
||||
- Add a shortcut for the discharge-defense-remote
|
||||
- Add mod support for oupost planner, YARM and orbital ion cannon
|
||||
Bugfixes:
|
||||
- Toggle buttons visually work properly
|
||||
- Using the lamp toggle on a god controller no longer crashes the game
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.3.0
|
||||
Date: 10. 03. 2019
|
||||
Date: 2019-03-10
|
||||
Features:
|
||||
- Added distress beacon and ultra zoom button
|
||||
Bugfixes:
|
||||
- Fix another equipment grid issue found in playtesting
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.2.2
|
||||
Date: 10. 03. 2019
|
||||
Date: 2019-03-10
|
||||
Bugfixes:
|
||||
- Fixed issue with gridless armor
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.2.1
|
||||
Date: 09. 03. 2019
|
||||
Date: 2019-03-09
|
||||
Bugfixes:
|
||||
- Fixed issue with the disabled item equipment generation
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.2.0
|
||||
Date: 09. 03. 2019
|
||||
Date: 2019-03-09
|
||||
Features:
|
||||
- Added toggle shortcuts for night-vision-equipment, belt-immunity-equipment and the flashlight
|
||||
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 0.1.0
|
||||
Date: 08. 03. 2019
|
||||
Date: 2019-03-08
|
||||
Features:
|
||||
- Added shortcut for the artillery-targeting-remote
|
|
@ -65,6 +65,20 @@ local function toggle_light(player)
|
|||
player.print({"", {"error.error-message-box-title"}, ": ", {"player-doesnt-exist", {"gui.character"}}, " (", {"controller.god"}, "): ", {"entity-name.small-lamp"}, " ", {"gui-mod-info.status-disabled"}})
|
||||
end
|
||||
end
|
||||
local function toggle_rail(player)
|
||||
if global.toggle_rail[player.index] == nil then
|
||||
global.toggle_rail[player.index] = false
|
||||
end
|
||||
if global.toggle_rail[player.index] == true then
|
||||
player.game_view_settings.show_rail_block_visualisation = false
|
||||
global.toggle_rail[player.index] = false
|
||||
player.set_shortcut_toggled("rail-block-visualization-toggle", false)
|
||||
elseif global.toggle_rail[player.index] == false then
|
||||
player.game_view_settings.show_rail_block_visualisation = true
|
||||
global.toggle_rail[player.index] = true
|
||||
player.set_shortcut_toggled("rail-block-visualization-toggle", true)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_inventory(event) -- removes spare remotes
|
||||
local item_prototypes = game.item_prototypes
|
||||
|
@ -86,6 +100,9 @@ local function update_inventory(event) -- removes spare remotes
|
|||
if item_prototypes["max-rate-calculator"] then
|
||||
inventory.remove("max-rate-calculator")
|
||||
end
|
||||
if item_prototypes["module-inserter"] then
|
||||
inventory.remove("module-inserter")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -167,7 +184,13 @@ end
|
|||
local function artillery_swap(wagon,new_name)
|
||||
local shellname = {}
|
||||
local shellcount = {}
|
||||
local inventory = table.deepcopy(wagon.get_inventory(defines.inventory.artillery_wagon_ammo))
|
||||
local inventory
|
||||
if wagon.type == "artillery-wagon" then
|
||||
inventory = table.deepcopy(wagon.get_inventory(defines.inventory.artillery_wagon_ammo))
|
||||
elseif wagon.type == "artillery-turret" then
|
||||
inventory = table.deepcopy(wagon.get_inventory(defines.inventory.artillery_turret_ammo))
|
||||
end
|
||||
|
||||
for i=1,(#inventory) do
|
||||
if inventory[i].valid_for_read then
|
||||
shellname[#shellname+1] = inventory[i].name
|
||||
|
@ -207,12 +230,13 @@ local function jam_artillery(event)
|
|||
local j = 0
|
||||
for _, wagon in pairs(event.entities) do
|
||||
local name = wagon.name
|
||||
if wagon.valid and wagon.type == "artillery-wagon" and not (string.sub(name,1,9) == "disabled-") then
|
||||
local type = wagon.type
|
||||
if wagon.valid and (type == "artillery-wagon" or type == "artillery-turret") and not (string.sub(name,1,9) == "disabled-") then
|
||||
i=i+1
|
||||
local new_name = ("disabled-" .. name)
|
||||
local new_wagon = artillery_swap(wagon,new_name)
|
||||
rendering.draw_sprite{sprite="virtual-signal.signal-disabled", x_scale=1.5, y_scale=1.5, target_offset={0.0,-0.5}, render_layer="entity-info-icon", target=new_wagon, surface=new_wagon.surface, forces={new_wagon.force}}
|
||||
elseif wagon.valid and wagon.type == "artillery-wagon" and (string.sub(name,1,9) == "disabled-") then
|
||||
rendering.draw_sprite{sprite="virtual-signal.signal-disabled", x_scale=1.5, y_scale=1.5, target_offset={0.0,-0.5}, render_layer="entity-info-icon-above", target=new_wagon, surface=new_wagon.surface, forces={new_wagon.force}}
|
||||
elseif wagon.valid and (type == "artillery-wagon" or type == "artillery-turret") and (string.sub(name,1,9) == "disabled-") then
|
||||
j=j+1
|
||||
local new_name = (string.sub(name,10,#name))
|
||||
artillery_swap(wagon,new_name)
|
||||
|
@ -220,11 +244,11 @@ local function jam_artillery(event)
|
|||
end
|
||||
if game.is_multiplayer() == true then
|
||||
if i ~= 0 and j == 0 then
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has disabled " .. i .. " artillery wagons")
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has disabled " .. i .. " artillery")
|
||||
elseif i == 0 and j ~= 0 then
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " artillery wagons")
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " artillery")
|
||||
elseif i ~= 0 and j ~= 0 then
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " and disabled " .. i .. " artillery wagons")
|
||||
player.force.print("Player " .. player.name .. " on surface " .. player.surface.name .. " has enabled " .. j .. " and disabled " .. i .. " artillery")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -303,6 +327,9 @@ local function initialize()
|
|||
if global.shortcuts_light == nil then
|
||||
global.shortcuts_light = {}
|
||||
end
|
||||
if global.toggle_rail == nil then
|
||||
global.toggle_rail = {}
|
||||
end
|
||||
if global.shortcuts_armor == nil then
|
||||
global.shortcuts_armor = {}
|
||||
end
|
||||
|
@ -360,6 +387,8 @@ local function shortcut_type(event)
|
|||
end
|
||||
elseif prototype_name == "flashlight-toggle" then
|
||||
toggle_light(game.players[event.player_index])
|
||||
elseif prototype_name == "rail-block-visualization-toggle" then
|
||||
toggle_rail(game.players[event.player_index])
|
||||
elseif prototype_name == "signal-flare" then
|
||||
local player = game.players[event.player_index]
|
||||
if settings.global["disable-zoom"].value == true then
|
||||
|
@ -376,8 +405,9 @@ script.on_event(defines.events.on_player_main_inventory_changed, update_inventor
|
|||
|
||||
script.on_event(defines.events.on_player_created, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
player.set_shortcut_toggled("flashlight-toggle", true)
|
||||
player.set_shortcut_toggled("rail-block-visualization-toggle", false)
|
||||
if not game.active_mods["Nanobots"] then
|
||||
player.set_shortcut_toggled("flashlight-toggle", true)
|
||||
player.set_shortcut_available("night-vision-equipment", false)
|
||||
player.set_shortcut_available("belt-immunity-equipment", false)
|
||||
player.set_shortcut_available("active-defense-equipment", false)
|
||||
|
|
|
@ -111,9 +111,15 @@ data:extend({
|
|||
local disabled_turret = {}
|
||||
local disabled_turret_item = {}
|
||||
local disabled_gun = {}
|
||||
local disable_turret_list = {
|
||||
"artillery-wagon",
|
||||
}
|
||||
local disable_turret_list = {}
|
||||
|
||||
if settings.startup["artillery-toggle"].value == "both" then
|
||||
disable_turret_list = {"artillery-wagon", "artillery-turret",}
|
||||
elseif settings.startup["artillery-toggle"].value == "artillery-wagon" then
|
||||
disable_turret_list = {"artillery-wagon"}
|
||||
elseif settings.startup["artillery-toggle"].value == "artillery-turret" then
|
||||
disable_turret_list = {"artillery-turret"}
|
||||
end
|
||||
|
||||
for i=1,(#disable_turret_list) do
|
||||
for _, entity in pairs(data.raw[disable_turret_list[i]]) do
|
||||
|
@ -122,6 +128,9 @@ for i=1,(#disable_turret_list) do
|
|||
local name = disabled_turret[i].name
|
||||
local gun = disabled_turret[i].gun
|
||||
disabled_turret_item[i] = util.table.deepcopy(data.raw["item-with-entity-data"][name])
|
||||
if disabled_turret_item[i] == nil then
|
||||
disabled_turret_item[i] = util.table.deepcopy(data.raw["item"][name])
|
||||
end
|
||||
if disabled_turret_item[i] == nil then
|
||||
disabled_turret_item[i] = util.table.deepcopy(data.raw["item-with-entity-data"]["artillery-wagon"])
|
||||
end
|
||||
|
|
BIN
Shortcuts/graphics/module-inserter-x24-white.png
Normal file
After Width: | Height: | Size: 957 B |
BIN
Shortcuts/graphics/module-inserter-x24.png
Normal file
After Width: | Height: | Size: 929 B |
BIN
Shortcuts/graphics/module-inserter-x32-white.png
Normal file
After Width: | Height: | Size: 680 B |
BIN
Shortcuts/graphics/module-inserter-x32.png
Normal file
After Width: | Height: | Size: 658 B |
BIN
Shortcuts/graphics/rail-block-visualization-toggle-x24-white.png
Normal file
After Width: | Height: | Size: 760 B |
BIN
Shortcuts/graphics/rail-block-visualization-toggle-x24.png
Normal file
After Width: | Height: | Size: 745 B |
BIN
Shortcuts/graphics/rail-block-visualization-toggle-x32-white.png
Normal file
After Width: | Height: | Size: 869 B |
BIN
Shortcuts/graphics/rail-block-visualization-toggle-x32.png
Normal file
After Width: | Height: | Size: 827 B |
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"name": "Shortcuts",
|
||||
"version": "0.5.0",
|
||||
"version": "0.6.0",
|
||||
"factorio_version": "0.17",
|
||||
"title": "Shortcuts",
|
||||
"author": "npc_strider(morley376)",
|
||||
"contact": "",
|
||||
"homepage": "http://steamcommunity.com/id/morley376",
|
||||
"description": "Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment and the player lamp. Additionally adds in a customizable grid overlay, far zoom and a artillery wagon toggle. Mod support for YARM, orbital ion cannon, outpost planner and max rate calculator. Suggest any new shortcut ideas to the discussion page."
|
||||
"description": "Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Additionally adds in a customizable grid overlay, far zoom and a artillery wagon toggle. Mod support for module inserter, orbital ion cannon, outpost planner and max rate calculator. Suggest any new shortcut ideas to the discussion page."
|
||||
}
|
|
@ -70,5 +70,15 @@ data:extend({
|
|||
localised_name = {"", {"gui-control-behavior-modes.enable-disable"}, " ", {"technology-name.military"}, " ", {"entity-name.beacon"}},
|
||||
setting_type = "runtime-global",
|
||||
default_value = true,
|
||||
},
|
||||
|
||||
--startup
|
||||
{
|
||||
type = "string-setting",
|
||||
name = "artillery-toggle",
|
||||
localised_name = {"", {"item-name.artillery-wagon-cannon"}, " ", {"gui-mod-info.toggle"}, " ", {"description.decorative-type"}},
|
||||
setting_type = "startup",
|
||||
allowed_values = {"both", "artillery-wagon", "artillery-turret"},
|
||||
default_value = "both"
|
||||
}
|
||||
})
|
|
@ -1,3 +1,13 @@
|
|||
|
||||
local disable_turret_list = {}
|
||||
if settings.startup["artillery-toggle"].value == "both" then
|
||||
disable_turret_list = {"artillery-wagon", "artillery-turret",}
|
||||
elseif settings.startup["artillery-toggle"].value == "artillery-wagon" then
|
||||
disable_turret_list = {"artillery-wagon"}
|
||||
elseif settings.startup["artillery-toggle"].value == "artillery-turret" then
|
||||
disable_turret_list = {"artillery-turret"}
|
||||
end
|
||||
|
||||
data:extend(
|
||||
{
|
||||
-- for the artillery toggle
|
||||
|
@ -17,11 +27,11 @@ data:extend(
|
|||
alt_selection_mode = {"blueprint"},
|
||||
selection_cursor_box_type = "copy",
|
||||
alt_selection_cursor_box_type = "copy",
|
||||
entity_type_filters = {"artillery-wagon"},
|
||||
entity_type_filters = disable_turret_list,
|
||||
tile_filters = {"lab-dark-1"},
|
||||
entity_filter_mode = "whitelist",
|
||||
tile_filter_mode = "whitelist",
|
||||
alt_entity_type_filters = {"artillery-wagon"},
|
||||
alt_entity_type_filters = disable_turret_list,
|
||||
alt_tile_filters = {"lab-dark-1"},
|
||||
alt_entity_filter_mode = "whitelist",
|
||||
alt_tile_filter_mode = "whitelist",
|
||||
|
@ -96,6 +106,40 @@ data:extend(
|
|||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "rail-block-visualization-toggle",
|
||||
order = "a[rail-block-visualization-toggle]",
|
||||
action = "lua",
|
||||
localised_name = {"gui-interface-settings.show-rail-block-visualization"},
|
||||
style = "default",
|
||||
technology_to_unlock = "railway",
|
||||
toggleable = true,
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/rail-block-visualization-toggle-x32.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/rail-block-visualization-toggle-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/rail-block-visualization-toggle-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "artillery-jammer-remote",
|
||||
|
@ -308,6 +352,7 @@ data:extend(
|
|||
-- }
|
||||
})
|
||||
|
||||
-- legacy for older version of YARM (newer versions have the shortcut built in)
|
||||
if mods["YARM"] and data.raw["item"]["resource-monitor"] and data.raw["technology"]["resource-monitoring"] then
|
||||
data:extend(
|
||||
{
|
||||
|
@ -467,6 +512,46 @@ data:extend(
|
|||
})
|
||||
end
|
||||
|
||||
if mods["ModuleInserter"] and data.raw["selection-tool"]["module-inserter"] then
|
||||
data:extend(
|
||||
{
|
||||
{
|
||||
type = "shortcut",
|
||||
name = "module-inserter",
|
||||
order = "a[module-inserter]",
|
||||
action = "create-blueprint-item",
|
||||
localised_name = {"item-name.module-inserter"},
|
||||
item_to_create = "module-inserter",
|
||||
technology_to_unlock = "modules",
|
||||
style = "blue",
|
||||
icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/module-inserter-x32-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 32,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/module-inserter-x24.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
disabled_small_icon =
|
||||
{
|
||||
filename = "__Shortcuts__/graphics/module-inserter-x24-white.png",
|
||||
priority = "extra-high-no-scale",
|
||||
size = 24,
|
||||
scale = 1,
|
||||
flags = {"icon"}
|
||||
},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if not mods["Nanobots"] then
|
||||
data:extend(
|
||||
{
|
||||
|
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 19 KiB |
BIN
image5.png
Normal file
After Width: | Height: | Size: 88 KiB |