mirror of
https://github.com/peter-tanner/factorio-shortcuts.git
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103 lines
4.4 KiB
Plaintext
103 lines
4.4 KiB
Plaintext
---------------------------------------------------------------------------------------------------
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Version: 0.7.4
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Date: 2019-05-06
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Bugfixes:
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- Removed redundant AAI shortcuts (The recipe hiding functionality is still functional for this mod as it still creates recipes even though the shortcut can create infinite remotes)
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- Fixed valid issue for equipment
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- Fixed issue with new 0.17.35 player/character naming conventions
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Version: 0.7.3
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Date: 2019-04-15
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Bugfixes:
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- Made artillery toggle functional again (Removed hidden flag from disabled artillery ENTITY which was preventing the planner from switching it back to normal)
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Version: 0.7.2
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Date: 2019-04-15
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Bugfixes:
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- Fixed error in dynamically generated shortcuts not finding icon_size in some cases
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---------------------------------------------------------------------------------------------------
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Version: 0.7.1
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Date: 2019-04-14
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Features:
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- Add setting to change the color (style property) for all dynamically generated shortcuts
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Bugfixes:
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- Dynamically generated shortcuts now no longer crash on startup if the selection-tool is composed of icons instead of an icon. (Will not make an attempt to composite the icons together - the shortcut will appear visually different from the tool in this case)
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Version: 0.7.0
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Date: 2019-04-14
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Features:
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- Add mod support for AAI vehicles
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- Ability to selectively disable/enable individaul settings from mod settings startup panel
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- Dynamically generate shortcuts for any selection-tool
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- Make use of "only-in-cursor" flag and remove relevant scripts (Should offer an insignificant performance boost when opening inventory)
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- Added LICENSE.txt
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Bugfixes:
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- Add hidden flag (not property!) to automatically generated 'disabled' items (artillery and equipment)
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- Fixed startup crash with technologies containing modded recipe effects
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Version: 0.6.0
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Date: 2019-03-29
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Features:
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- Toggle artillery works with artillery turrets now
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- Added shortcut for rail block visualization
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- Add mod support for module inserter
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Version: 0.5.0
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Date: 2019-03-23
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Features:
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- Add selection tool to disable rail artillery
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- Add a shortcut for the tree/rock deconstruction planner
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- Customizable tile grid overlay, with adjustable widths & more
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- Add mod support for max rate calculator
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Bugfixes:
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- Fixed conflict with Nanobots mod. When both are installed the Nanobots mod takes priority over this mod.
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Version: 0.4.0
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Date: 2019-03-16
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Features:
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- Add toggle shortcut for personal-laser-defense
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- Add a shortcut for the discharge-defense-remote
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- Add mod support for oupost planner, YARM and orbital ion cannon
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Bugfixes:
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- Toggle buttons visually work properly
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- Using the lamp toggle on a god controller no longer crashes the game
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Version: 0.3.0
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Date: 2019-03-10
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Features:
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- Added distress beacon and ultra zoom button
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Bugfixes:
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- Fix another equipment grid issue found in playtesting
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Version: 0.2.2
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Date: 2019-03-10
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Bugfixes:
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- Fixed issue with gridless armor
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Version: 0.2.1
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Date: 2019-03-09
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Bugfixes:
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- Fixed issue with the disabled item equipment generation
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Version: 0.2.0
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Date: 2019-03-09
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Features:
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- Added toggle shortcuts for night-vision-equipment, belt-immunity-equipment and the flashlight
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Version: 0.1.0
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Date: 2019-03-08
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Features:
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- Added shortcut for the artillery-targeting-remote
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